Well, the MgT GigaCredit Squadron was'nt well attended, with only two contestants. Nevertheless, it was conducted and here are the results:
Order of Battle
Blue (submitted by Far Trader)
TL12 Type M Subsidized Liner / Mercenary Q Ship
Type MQ - Fighter Carrier variant
+600.0t Hull - Streamlined - 12 hull points MCr52.800
- 12 structural points
-30.0t +Armoured Bulkheads - 50% of Ship Strengthened 6.000
Excludes: Fuel Tanks and Large Modular Cargo Hold
-50.0t Jump Drive J-3 90.000
-17.0t +Manoeuvre Drive J-3 36.000
-28.0t Powerplant J-3 72.000
-180.0t Fuel x3 parsecs
-18.0t +Fuel x2 weeks (hidden 2t smuggler’s holds - see below) 0.200
-2.0t Fuel Processor - 40t/day 0.100
Fuel Scoops
-20.0t Bridge 3.000
Ship’s Lockers
Air Locks (18 person capacity total)
+Computer - Model 4/Fib - Rating 20 7.500
+Programming (see below) 20.300
-2.0t +Basic Military Electronics - DM +0 1.000
Hardpoints x6
-3.0t + Fixed Fwd Triple Pop-Out Mounts x3 4.500
+ Particle Beams x9 - Long - 3d6 + crew 36.000
-4.0t + Triple Turret Pop-Up Mounts x2 4.000
+ Beam Lasers x6 - Medium - 1d6 6.000
-1.0t Double Turret x1 0.500
Sand Casters x2 - Special - Special 0.500
-1.0t Sand Caster Magazine x20 barrels 0.010
-64.0t Staterooms x16 8.000
Captain x1, Crew x30
-30.0t 30t Simple Hanger
30t Ship’s Boat (see below) (spc)
-40.0t +Small Modular Cargo Hold 3.200
(20.0t)+ Sandcaster Reloads x360 barrels 0.180
(10.0t)+ Repair Parts 0.200
(10.0t) + Other Misc Cargo (Supplies) ?.???
-104.0t +Large Modular Cargo Hold 8.320
(104.0t) + 10t Full Hanger Modules x8 (spc)
+ 10t Fighter x8 (see below) (spc)
-6.0t +Repair Drone Bay 1.200
600.0t Subtotal - standard design with 10% discount 204.219
+Upgrades - prototype design bed, no discount 134.600
Total for Starship MQ-1001 - Lost Prophets 338.819
600.0t Subtotal - standard design with 10% discount 203.310
+Upgrades - standard design with 20% discount 107.680
Total for Starship MQ-1007 - Chasing Prophets 310.990
Programming Package:
Manoeuvre 0 (0 - 0.0), Library (0 - 0.0), Jump Control 3 (15 - 0.3),
Anti-Hijack (0 - 0.0), Fire Control 4 (20 - 8.0), Evade 2 (15 - 2.0),
and Auto Repair 2 (20 - 10.0)
Notes:
The armoured bulkheads cover 50% of the ship, that is everything except
300tons being 104tons of the large modular cargo hold and 196tons of
fuel. As there are 198tons of fuel, I figured I’d rob 2tons of fuel
(reducing endurance to actually short of 2 weeks) for 2tons of hidden
smuggler’s holds ala the Millennium Falcon. The hidden holds are
protected by the armoured bulkheads, and very difficult to detect. For
cost, I made them equal to Stealth Coating by volume. Not that they’ll
be a factor in the contest, but it’s part of a bigger design scenario,
yet to be (maybe) published, somewhere, sometime. I’ll have to include
you in the credits for your help through this.
Ship’s Boat:
Small Q Craft - 30ton Ship’s Boat
+30.0t Hull - Streamlined - 0 hull points Mcr0.660
- 1 structural point
-3.0t +Armoured Bulkheads - 100% of Ship Strengthened 0.600
-2.0t Manoeuvre Drive A-6 4.000
-4.0t Powerplant A-6 8.000
-1.0t Fuel x1 week
-0.2t +Fuel Processor - 4t/day 0.010
Fuel Scoops
-6.0t Bridge - Seats x2 0.150
Ship’s Locker
-1.0t +Air Lock (1 person capacity total) 0.200
+Computer - Model 4/Fib - Rating 20 7.500
+Programming (see below) 10.000
-2.0t +Basic Military Electronics - DM +0 1.000
Hardpoints x1
-1.0t + Fixed Fwd Triple Pop-Out Mount x1 1.500
+ Beam Laser x1 - Medium - 1d6 1.000
+ Missile Launchers x2 - Special - Special 1.500
-1.0t +Missile Magazine x1 - 6 turns - 12 Smart Missiles 0.030
-2.5t +Seats x5
-4.0t Small Cargo Hold
(3.0t) + Repair Parts 0.060
(1.0t) + Marine Boarding Gear ?.???
-2.0t +Grappling Arms 1.000
-0.3t +Repair Drone Bay 0.060
30.0t Subtotal - standard design with 10% discount 12.303
+Upgrades - prototype design bed, no discount 24.070
Total for Ship’s Boat 1001A (on Lost Prophets) 36.373
30.0t Subtotal - standard design with 10% discount 12.303
+Upgrades - standard design with 20% discount 19.256
Total for Ship’s Boat 1007A (on Chasing Prophets) 31.559
Programming Package:
Manoeuvre 0 (0 - 0.0), Library (0 - 0.0), Evade 1 (10 - 1.0),
Auto-Repair 1 (10 - 5.0), and Fire Control 2 (10 - 4.0)
Fighters:
Small Craft - 10ton Custom Fighter
+10.00t Hull - Streamlined - 0 hull points Mcr0.220
- 1 structural point
-0.25t Armour - 2 points Crystaliron 0.020
-1.00t Armoured Bulkheads - 100% of Ship Strengthened 0.200
Stealth Coating - DM -4 for opposing sensors 1.000
Reflec Undercoating - Armour +3 vs. Lasers 1.000
-1.50t Manoeuvre Drive 6G 3.000
-3.00t Powerplant 6.000
-0.75t Fuel x1 week
Fuel Scoops
-1.50t Cockpit - Seats x1
Ship’s Locker
Computer - Model 2/Fib - Rating 10 0.240
Programming (see below) 5.000
-2.00t Basic Military Electronics - DM +0 1.000
Hardpoints x1
Fixed Fwd Single Mount x1 0.100
Pulse Laser x1 - Short - 2d6 0.500
10.00t Total - prototype design bed, no discount 18.330
10.00t Total - standard design with 20% discount 14.664
Programming Package:
Manoeuvre 0 (0 - 0.0), Library (0 - 0.0), Evade 1 (10 - 1.0), and Fire
Control 2 (10 4.0)
Hanger Modules:
10ton Full Hanger Module Prototype x1 - MCr2.6 13.0tons
10ton Full Hanger Module Production x15 - MCr31.2 13.0tons each
Total Squadron Budget Allocation: MCr991.827
Starship MQ-1001 - Lost Prophets 338.819
Architects Fees for Upgrades 1.346
Ship’s Boat 1001A (on Lost Prophets) 36.373
Architects Fees for Upgrades 0.241
10ton Full Hanger Modules x8 17.360
Architects Fees for Design 0.026
Fighters x8 120.978
Architects Fees for Design 0.183
Starship MQ-1007 - Chasing Prophets 310.990
Ship’s Boat 1007A (on Chasing Prophets) 31.559
10ton Full Hanger Modules x8 16.640
Fighters x8 117.312
Remaining BCr Budget Balance: MCr8.173
Red (submitted by BP)
The Big Shot Class Assault Frigate is a powerful, no-nonsense ship for systems on a budget. Especially well suited for anti-pirate operations where the ’destroyed while being apprehended’ scenario is deemed acceptable. These ellipsoidal shaped vessels have an overall length of 36 meters, beam of 24 meters, and stand 24 meters tall - displacing some 10,000 cubic meters of lethal volume.
BIG SHOT CLASS ASSAULT FRIGATE Tons MCr
Hull 800 tons Hull 16 / Structure 16 80
Self-Sealing (No explosive decompression) 8
Armour Crystaliron 12 points 120 48
Jump Drive K Jump 3 55 100
Manuever Drive ªK Thrust 3 (TL 8) Gravitic 20.9 35.2
ªD Backup - Thrust 1 (TL 8) Gravitic 7.7 14.08
Power Plant ªK Rating 3 (TL 8) Fusion 42.9 70.4
ªEmergency Power 30 minutes full backup 4.29 7.04
Bridge ªBridge 22 4.4
Holographic Controls +2 Initiative DM 1
Hardened -1000 rads; Computer protection 1
Computer Model 4 Rating 20 (EMP protection above) 5
(15) Evade/2 -1 DM incoming fire; 2 Dodges 2
(10) Auto Repair/1 +1 repair DM or 1 repairs/round 5
(10) Intellect 1
(15) Jump/3 0.3
(15) Fire Control/3 6
Expert Pilot/2; Security/2; Agent/1 0.013
Astrogation/2; Gunner/2; 0.02
Sensors ªAdvanced Military +2 Sensor DM 3.3 2.2
Weapons ªLarge Particle Beam Bay VHY; Long Range (Optimal L/VL) 111.1 44
ªParticle Beam Barbette VHY; Long Range (Optimal L/VL) 5.5 8.8
ªParticle Beam Barbette VHY; Long Range (Optimal L/VL) 5.5 8.8
ª5 Triple Turrets Accurate (+1 attack DM), Easy Repair 5.5 5.5
ª Sandcaster; Missile Rack; Beam Laser 11
Screens Meson -2d6 damage; -2 crew radiation DM 50 60
Ammunition 45 Shockwave Missiles Neutralizes sand clouds 3.75 1.575
45 Mutli-warhead Missiles Thrust 8; 1d6x1d6 damage 3.75 1.575
35 Sandcaster Drums Laser & Beam protection; anti-missile 1.75 0.35
35 Chaff Drums -1 missile attack/sensors/remoting DM 1.75 0.35
Fuel 240 tons One Jump-3, or 24 weeks operations 240
ª20 tons 2 weeks operations 22
Fuel Scoops 1
Fuel Processors 40 tons/day 2 0.1
Staterooms 9 double occupancy 2 Eng.; 3 Pilots; 8 Gunners; 2 Troops 36 4.5
2 Officer; 1 Medic
ª18 Low Berths 2 Eng.; 2 Pilot; 8 Gunners; 4 Troops; 9.9 0.99
1 Office; 1 Medic
Extras
ªRepair Drones 8.8 1.76
ª10.2 tons Spare Parts 11.22 1.122
ªBreaching Tube 3.3 3.3
Armoury Includes Anti-Rad & Combat drugs 2 0.5
7 suits Combat Armor (TL 12) 2.1
7 PGMPs (TL 12) 0.14
3 Combat Drones with PGMPs 0.33
2 Autodocs 0.08
Tonnage and Cost (Includes architects fee) 799.91 554.01
Second Cost (Class 20% discount) 443.21
Total Squadron 997.22
ª - indicates armoured bulkhead; VHY = Very High Yield
Copyright 2010 JPP - Revision 1.5