Mercenary: Expectations?

Ok, my real question how many of y'alls game revolve around the acquisition and use of battle dress?

Or are mercenary tickets?
 
Infojunky said:
Ok, my real question how many of y'alls game revolve around the acquisition and use of battle dress?

Or are mercenary tickets?
Mercenary tickets yes. Battle Dress, not often. The one game I tried to allow this level just did nto work out. But keeping them at lower tech levels works well.

Daniel
 
dafrca said:
Infojunky said:
Ok, my real question how many of y'alls game revolve around the acquisition and use of battle dress?

Or are mercenary tickets?
Mercenary tickets yes. Battle Dress, not often. The one game I tried to allow this level just did nto work out. But keeping them at lower tech levels works well.

I tend to run Agent sorts of games, it's not that combat isn't important, it is I want the players to try to figure out solutions that don't require gun-play.
 
I tend to run 3 types of games:
1) Tramp Freighter
2) Active Duty Marines
3)Troubleshooters for the Duke

In case 2, BD is quite a possibility.
 
I noticed a lot of people on the forums worrying about equipment such as Battle Dress over powering your characters. Combat is pretty lethal, I don' think it is really that big of a deal if your warrior type is wearing battle dress. Yes they will be the crews shield, but sooner or latter the DM will roll 3 6s on a laser pistol with a big effect and that character will end up on the operating table too. Besides combat isn't usually the most important thing.

BTW: If you have Battle Dress 2 and no Vacc Suit skill can you use a Vacc suit with out penalty?
 
As a side note, when I run a combat focused game they tend to be more "small unit, specialists" then full scale battle units.

Think of the TV series "The Unit" without the whole wife/infidelity thing.

Daniel
 
I wasn't really worried about battledress. It was I was wondering how many games where of a military nature.

I'm all for pleasing the gun bunnies, but there are other games I would use to run the lives and times of a freelance killteam.
 
dafrca said:
As a side note, when I run a combat focused game they tend to be more "small unit, specialists" then full scale battle units.

Think of the TV series "The Unit" without the whole wife/infidelity thing.

Daniel

My last "in service" game was a full blown Marines in the 5FW game. PC's were cadre of a Regiment. 2 PC's per player, 6 players. Regimental CO, XO, RSM, RSO, RCMO, and 4 Plt Cdrs, plus two Staff NCO's.

Since I used MT, it was very easy to run the units as a mass combat.
 
First off, please please please please do not break core chargen with uber characters ala CT Book 4's advanced chargen. More options and details is fine though.

Cream of military equipment from CT on.

A simple mass combat system, say from the best of Book 4, Striker and other Traveller rulesets would be appreciated.

Mercenary tickets, both examples & also good guidelines & perhaps a system on how to come up with them on your own.

1-4 sample mercenary units ala the classic Battletech mercenary book, both unique to Traveller and classic mercenary tropes + a range of size & assets.
 
serene_muse said:
First off, please please please please do not break core chargen with uber characters ala CT Book 4's advanced chargen. More options and details is fine though.

Here is the answer I was given when I made the same observation/wish back on page 2 :
Mongoose Acolyte said:
dafrca said:
Amen to that. And what ever is offered does not make the "merc" characters a lot more powerful then the main book. Meaning keep the characters in balance amoung the books as much as you can.

Daniel

They will be balanced with other characters. No super mercs (as I mentioned earlier in the thread)

So it looks like you will get your wish. :wink:

Daniel
 
I'm relatively new to this Forum but Traveller has been the game of interest whenever I've run an RPG campaign. And CT Book 4 helped provide the foundation for many of those campaigns.

I echo Serene-Muse's call for more background detail and examples - this would add enormous depth to the whole 'industry'. The Marches are as 'frontier' as you get and the plausability of using mercs to bolster (and even run) defences from both external and internal influences, was one of the interest points I loved when I first expanded the campaigns in the mid-80s. Remember, this was a time when superpowers squared up to each other, and we had journalists following real mercenary characters throughout the MMBA - so it was an interesting 'flipside' to the question of mercenary use.

More types of Merc 'Tickets' would be good to expand on the basic ones. A guide to the construction of those 'Tickets' would be handy - so as Serene-Muse said first, a system would be good to see. Inspirational ideas that cover everything from straight up-and-at-em combat, surveillance, close protection of VIPs, infiltaration/extraction, hostage rescue and asset (think impounded starship) recovery, right up to mega-corporation involvement... and even better if there's a few linked together to give readers the idea of a mini-campaign.

In an old campaign from a few years back, the PCs Merc outfit (PC Officers and NCO's leading a Platoon of NPCs) had some serious financial backing from the son of the late previous owner. While the 'Tickets' were still good and pulling in credits and reputation, the new owner, the son (NPC), was ramping up the rep and fame to make the whole unit a decent viable commercial acquisition. His early nest-egg to retire to Mora.... Things came to ahead when he floated the Platoon on the Regina Stock Exchange, and did some deals for product placement - the PCs rebelled at the idea of having to be seen, and filmed, drinking a branded soft drink while doing towerblock clearance in one of Efate's crowded cities! Half the players wanted to kill him, but one sensible mind took over, 'forced' the son to offer up all his shares at a knockdown price, and the Platoon acquired them in a lightning-fast deal sealed in the midst of a gunfight on the 23rd floor!

So, you can have some fun, while plying those Tickets... :)
 
The new ticket system is vert detailed and has LOTS of possibilities in it. Hell, I gave the Ticket system its own chapter. :)

-Bry
 
Mongoose Steele said:
The new ticket system is vert detailed and has LOTS of possibilities in it. Hell, I gave the Ticket system its own chapter. :)

-Bry

You know Bry, it is very hard to be patient with these constant teasing insights you are posting. :wink:

Daniel
 
Well you have tempted me to the point I go and harrass my FLGS every other day about any messages thery have gotten about release dates.
 
[lots of claims re LBB4/5 'breaking' the CT chargen]
I beg to differ. Statistically the Book 4/5 chargen doesn't break anything IF you play the survival rules as written (if you ignore the survival roll then complaining that you don't like the outcome of the whole process is rather strange) and if you play the INT+EDU limit on number of skills you can acquire. :!:

I hope MongTrav Mercenary makes the mercenary lifestyle more likely by making it pay. The problem with being a mercenary in Traveller has always been that if you are getting paid only ~2-3MCr for a ticket then lose a couple of grav vehicles and you're into negative territory.

I hope it clarifies whether the hirer normally pays travel expenses for the mercenary unit as part of the ticket.
 
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