OK, someplace to start:
A Third Imperium permit is good Imperium-wide and will supersede a Local permit. Local permits good only in the Imperium recognized government of issue.
Weapons Permits:
Local Cost = Law Level(^?) x Cr(?) x (Category(^?)), Requirement: Background check, Soc or less to avoid delay of ((Time unit?) x Law Level), Average (Admin) check to avoid problems. (DM - (1/2 Law Level rounded up?), Career experience DMs?) Reaction rolls?
Third Imperium Cost = (?) x Cr(?) x (Category(^?)), Requirement: Background check, Soc or less to avoid delay of (Time unit?), Average (Admin) check to avoid problems. (DMs?) Reaction rolls?
Category 1 - Unrestricted - Melee, Archaic, Non-Lethal, Specialist
Category 2 - Civilian - Revolvers and most other pistols, semi-automatic rifles, shotguns and similar non-military weapons.
Category 3 - Paramilitary - Light automatic weapons (Autorifles, assault rifles, submachine guns, and so on), specialized ammunition, laser weapons, cloth armor and flak jackets.
Category 4 - Military - Gauss weapons, advanced combat rifles, support weapons (such as grenade launchers and machineguns), military-grade electronics (such as sensors), electronic warfare equipment, combat armor, and light military combat vehicles (including armored cars and armored personnel carriers).
Category 5 - Restricted Military - Plasma and fusion weapons, missiles, heavy military combat vehicles (including tanks and fighter aircraft), battle dress, and combat robots.
Category 6 - Special - Nuclear weapons, antimatter power systems, chemical and biological weapons, starship-grade meson guns and particle accelerators, and electromagnetic pulse weaponry capable of large-scale effect. - Fat chance.
Blanket Permits:
Local Cost = Law Level(^?) x Cr(?) x (Category(^?)), Requirement: Background check, Soc or less to avoid delay of ((Time unit?) x Law Level), Average (Admin) check to avoid problems. (DM - (1/2 Law Level rounded up?)), Career experience DMs? Reaction rolls?
Third Imperium Cost = (?) x Cr(?) x (Category(^?)), Requirement: Background check, Soc or less to avoid delay of (Time unit?), Average (Admin) check to avoid problems. (DMs?) Reaction rolls?
Category A: Blanket Category 1 -
Category B: Blanket Category 2 -
Category C: Blanket Category 3 - Honorably discharged Imperial veterans automatically have one of these, unless revoked.
Category D: Blanket Category 4 -
Category E: Blanket Category 5 -
Category F: Blanket Category 6 - Governments, Ducal Huscarles, Imperial Services.
Mercenary License:
Local Cost = Law Level(^?) x Cr(?) + (Cr?) x Unit strength, Requirement: Background check, Soc or less to avoid delay of ((Time unit?) x Law Level), Average (Admin) check to avoid problems. (DM - (1/2 Law Level rounded up?)), Career experience DMs? Reaction rolls?
Third Imperium Cost = (?) x Cr(?) + (Cr?) x Unit strength, Requirement: Background check, Soc or less to avoid delay of (Time unit?), Average (Admin) check to avoid problems. (DMs?) Reaction rolls?
Noble Bodyguard License: Up to (?) Bodyguards.
Local Cost = Law Level(^?) x Cr(?) + (Cr?) x Bodyguards, Requirement: Background check, Soc or less to avoid delay of ((Time unit?) x Law Level), Average (Admin) check to avoid problems. (DM - (1/2 Law Level rounded up?)), Career experience DMs? Reaction rolls?
Third Imperium Cost = (?) x Cr(?) + (Cr?) x Bodyguards, Requirement: Background check, Soc or less to avoid delay of (Time unit?), Average (Admin) check to avoid problems. (DMs?) Reaction rolls?
Thoughts?