I'm gearing up to run a merc campaign for my D&D group and I was thinking of modifying a couple of rules to fit my taste better. There is always the unforseen problems with game balance, so I'm appealing to you experienced A:2089 players for input.
I want to allow personal armor DR to apply always. It doesn't seem to be that much considering damage that is done by weapons, especially rapid fire weapons. In other words, no weapon has an armor penetrating value now.
Instead of soft targets being instantly destroyed by mek weapons, I wanted each structure point of damage to do a d10 to hit point having units. An apc being instantly destroyed by a 1d3 hit of a mek machine gun doesn't set well with me and I'm sure my players would frown the first time this happened.
Any thoughts as to why this would or wouldn't work are appreciated.
I want to allow personal armor DR to apply always. It doesn't seem to be that much considering damage that is done by weapons, especially rapid fire weapons. In other words, no weapon has an armor penetrating value now.
Instead of soft targets being instantly destroyed by mek weapons, I wanted each structure point of damage to do a d10 to hit point having units. An apc being instantly destroyed by a 1d3 hit of a mek machine gun doesn't set well with me and I'm sure my players would frown the first time this happened.
Any thoughts as to why this would or wouldn't work are appreciated.