Matching the Show - Ideas Wanted!

Burger said:
They use the pulsars, because apparently they have longer range......

That reminds me, something in the show not reflected in the game.... in War Without End, the pulsars of a WS have longer range than the Neutron Laser!

No. It was the beam.
 
something else from the show I would like to see is boresight whitestars :D this is seen whenever WSs fire so could be relevant :D
 
Da Boss said:
Sadly the present system for putting Admirals on the highest PL ship only means a good / fun idea is very very seldom used..............

Make it highest PL OR a ship with command - makes sense and means they are a bit more likely to be used.......
Definitely something I'd like to see (along with tweaking a couple of the Admiral abilities to balance them out).
 
Would like to see Having various types of troops to represent various branches and specialist training. Say elite troop (as a other duties roll or swap out like fighters) get the re-rolls like the Gaim Drones to represent the elite ststus.

Break the troops down into say Defending / Attacking and then into Ship / Planetary. So in that circumstance they get to use the Gaim Warrior ruling.
 
Da Boss said:
Sadly the present system for putting Admirals on the highest PL ship only means a good / fun idea is very very seldom used..............
I think a bigger reason is that they cost so much. Not to say they are unbalanced... I've never really used one or seen one used in 2e, so they might be worth every penny of their cost. But they are a big commitment, take up a good chunk of your FAP, and don't add any firepower, just some nifty tricks. Honestly, who is going to take a Sharlin with an admiral when they could take 2 Sharlins instead? Allowing them to be placed on command ships doesn't really help much, and some fleets don't even have any command ships.

IMO admirals should cost less. Say they cost a ship from the PL below the ship on which they are placed. So a Sharlin with an admiral would cost 1 war and 1 battle point. The only time I even considered taking an admiral was Sheridan on a Victory, where he cost me 1 battle point extra, and gave me the ability to peform All Hands On Deck non-stop ;)
 
well i'd say only real time i'd inc one in refitting the "rules" is the scenario assassination..change/add to etxt
where you can choose a personality or traits to represent why the ship being targeted is so important
otherwise why bother atmo
 
Lord David the Denied said:
Burger said:
They use the pulsars, because apparently they have longer range......

That reminds me, something in the show not reflected in the game.... in War Without End, the pulsars of a WS have longer range than the Neutron Laser!

No. It was the beam.
In the surveillance footage:
image4oi8.jpg


And after going through the rift:
image5wk6.jpg

image6iu8.jpg

Definitely it was the molecular pulsars!
 
Burger said:
Da Boss said:
Sadly the present system for putting Admirals on the highest PL ship only means a good / fun idea is very very seldom used..............
I think a bigger reason is that they cost so much. Not to say they are unbalanced... I've never really used one or seen one used in 2e, so they might be worth every penny of their cost. But they are a big commitment, take up a good chunk of your FAP, and don't add any firepower, just some nifty tricks. Honestly, who is going to take a Sharlin with an admiral when they could take 2 Sharlins instead? Allowing them to be placed on command ships doesn't really help much, and some fleets don't even have any command ships.

IMO admirals should cost less. Say they cost a ship from the PL below the ship on which they are placed. So a Sharlin with an admiral would cost 1 war and 1 battle point. The only time I even considered taking an admiral was Sheridan on a Victory, where he cost me 1 battle point extra, and gave me the ability to peform All Hands On Deck non-stop ;)

I'd quite like a series of Unique Admirals and their ships as a package - eg Jha'Dur on a Unique different Dreadnought you could just put into a game................... :D
 
Burger said:
I don't really see the point of side slide. All firing is done after all movement, and if you're agile, you can pretty much put your ship where you like anyway. What positioning would side slide allow that is currently impossible?

Aside from looking cool and annoying others? It would certainly accentuate the White Stars ability to use all of its weapons while sliding in a direction it will draw less fire from. And, it would look cool. ;) I might even buy more White Stars...
 
The main use of a 'slide' manuver would be to bring your forward guns to bear without changing your direction of travel and possibly exploiting a weak side.

For instance, an ISA player could have two white stars attack a single larger ship, coming at it parrelle to each other but on oppisite sides.

If attacking a ship with a strong forward battery but weak port and starboard side weapons, if both attacking ships are coming from the same direction, the defending ship can turn to face both of them. If the attacking ships can 'slide' past the defending ship, it is forced to either not retaliate while the attackers are in its wear side arcs or turn to face one attacker or the other, but not both.
256.jpg
 
l33tpenguin said:
If attacking a ship with a strong forward battery but weak port and starboard side weapons, if both attacking ships are coming from the same direction, the defending ship can turn to face both of them. If the attacking ships can 'slide' past the defending ship, it is forced to either not retaliate while the attackers are in its wear side arcs or turn to face one attacker or the other, but not both.
256.jpg

Given the scenario you present, two Whitestars can still do this by moving into the port/starboard arcs and doing a 90 degree turn.

Regards,

Dave
 
Foxmeister said:
l33tpenguin said:
If attacking a ship with a strong forward battery but weak port and starboard side weapons, if both attacking ships are coming from the same direction, the defending ship can turn to face both of them. If the attacking ships can 'slide' past the defending ship, it is forced to either not retaliate while the attackers are in its wear side arcs or turn to face one attacker or the other, but not both.
256.jpg

Given the scenario you present, two Whitestars can still do this by moving into the port/starboard arcs and doing a 90 degree turn.

Regards,

Dave

They would then be commited to at least a partial movement in the direction of the turn. This might not be something the player wishes.
 
l33tpenguin said:
They would then be commited to at least a partial movement in the direction of the turn. This might not be something the player wishes.

There are a lot of things a player might wish for but can't have - like a G'Quan that can fire off bore *as they do in the show*, but we can't have everything can we! :)

As it currently stands, I don't think the WS needs any other tricks to add to its already impressive repertoire. However, personally, I wouldn't mind if the Whitestar was given Vree style SM, but if that was the case it would need to be balanced by losing something elsewhere (perhaps drop Agile and down to 1/90 or 2/45)


Regards,

Dave
 
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