As you probably can tell, I'm a relative newcomer to Traveller, having only played GURPS Traveller very briefly, a bit of T20, and now MGT. My observation is as follows: compared to many other sci-fi settings, Traveller capital ships (in this case, I'm going to include cruisers and above), seem to have inordinate numbers of weapons.
I know this is a tradition, so to speak, but I'm wondering if anyone has any explanation of this, of why it was done this way. The "problem" with this model, if there is one, is that it becomes impossible for PCs to ever challenge a capital ship. This is not necessarily a problem, of course, but even compared to modern naval ships, these ships are incredibly well-armed.
What strikes me more is that there is often little benefit to having 1000 Triple Pulse Laser Turrets unless you want to single-handedly destroy every small craft in an entire fleet. Which I suppose is useful when you are a Tigress-class Dreadnaught.
Anyway, what's the deal with the uber-powerful fleet ships?
I know this is a tradition, so to speak, but I'm wondering if anyone has any explanation of this, of why it was done this way. The "problem" with this model, if there is one, is that it becomes impossible for PCs to ever challenge a capital ship. This is not necessarily a problem, of course, but even compared to modern naval ships, these ships are incredibly well-armed.
What strikes me more is that there is often little benefit to having 1000 Triple Pulse Laser Turrets unless you want to single-handedly destroy every small craft in an entire fleet. Which I suppose is useful when you are a Tigress-class Dreadnaught.
Anyway, what's the deal with the uber-powerful fleet ships?