Based upon my reading of the Dilgar war from AOG
The Markab
The Markab Fleet List
The following forms the entire fleet list for the Markab .
Priority Level: Patrol
Breaching Pod Wing (4 flights)
Drofta medium Wing (4 flights)
Martoba Patrol Cutter (2 for one)
Priority Level: Skirmish
Mafka Transport Cruiser
Romak Escort frigate
Priority Level: Raid
Shafab cruiser
Fighters
Flights of smaller craft may be purchased separately and used as units in their own right.
Some ships are noted as carrying one or more flights of fighters on board. One or more of these flights may be deployed as normal at any time before or during the battle and do not cost anything extra – the cost of these flights is included in that of their parent ships.
Any ship carrying one or more Drofta flights may replace any number of them for Breaching Pods. Breaching Pods swapped in this way will carry a Troop from the ship – they do not include Troops of their own in the way Breaching Pod Wings do.
Markab Fleet Special Rules
The following special rules apply to all Markab fleets.
Scattergun: (Acts either as an interceptor in defensive mode or offensively as a TL weapon.)
The scatter gun is normally a defensive weapon designed by the Markab before the Dilgar war. It is based upon pulsed particle technology and fires in small short ranged bursts. For each Scattergun weapon the ship gains an Interceptor dice.. In addition a Scatter gun can alternatively be fired offensively. If it does so it reduces the ships interceptor rating and acts as a TL weapon.
If a Scattergun is disabled or used in an offensive capability it cannot contribute to the Interceptor score of the ship
Stun beam: (Causes no damage but can affect crew normally in all circumstances inc critical damage.)
The stun Beam is a unique Markab weapon design. It operates by emitting low level energy waves,
which shut down the higher brain functions of most sentiments’. It does not effect Shadows Vorlons or Ancients.
Plasma Wave: (Acts as E-mines)
The plasma wave is a ballistic weapon that is launched at a target and explodes in a burst of plasma. The resulting wave-front crashes against the facing side of the ship, scoring damage in flash mode. The plasma wave can target fighters. In effect acting as per the emine rules
Markab Initiative: +0
Shafab Cruiser Raid
The Shafab Cruiser is the most heavily armed Markab vessel, and was best suited to fast offensive attacks. In addition it carries 2 flights of Drofta flights making it a good all round ship. Built and operated by one of the more militant sects of the Markab race, during the War many of her Captains in desperate acts of faith and vengeance took direct action against Dilgar vessels of terror. Deciding to ram the “Deamon ships” rather than bother her weapon crews with the possibility of failing to hit their targets!
Speed: 8
Turn: 2/45o
Hull: 5
Damage: 24/9
Crew: 28/8
Troops: 4
Craft: 2 flights of Drofta fighters
Special Rules: Race specific weapons
In Service: 2210+
Weapon Range Arc AD Special
Stun Beam 25 F 4 SAP, Triple Damage*
Plasma Wave30 F 2 EM
Scattergun 12 T 4 TL
Drofta Medium Fighter Patrol (Wing)
A capable fighter, the Drofta is equipped with Light Scatterguns these weapons do not benefit from the defensive computers found on ships of the line and therefore cannot be used as interceptors.
Speed: 10
Turns: SM
Hull: 3
Damage: -
Crew: -
Troops: -
Dogfighting: +2
Craft: -
Special Rules: Dodge 2+, Fighter,
In Service: 2222+
Weapon Range Arc AD Special
Light Scatterguns 2 T 2 TL
Martoba Patrol Cutter Patrol (2 for one)
The Martoba Patrol Cutter originally designed to counter Raiders, this fast frigate is now more often seen on the flanks of larger fleets, harassing lighter vessels with weight of numbers, before pounding larger prey with scatterguns
Speed: 12
Turn: 2/45o
Hull: 4
Damage: 12/4
Crew: 10/5
Troops: 0
Craft: None
Special Rules: Race specific weapons
In Service: 2215+
Weapon Range Arc AD Special
Scattergun 12 F 4 TL
Romak Escort Frigate Skirmish
Romak Escort frigate
Speed: 12
Turn: 2/45o
Hull: 5
Damage: 20/5
Crew: 28/7
Troops: 2
Craft: 1 flight of Drofta fighters
Special Rules: Race specific weapons
In Service: 2219+
Weapon Range Arc AD Special
Scattergun 12 F 4 TL
Scattergun 12 P 2 TL
Scattergun 12 S 2 TL
Scattergun 12 A 1 TL
Mafka Transport Cruiser Skirmish
Mafka Transport Cruiser
Speed: 10
Turn: 1/45o
Hull: 5
Damage: 30/12
Crew: 28/7
Troops: 3
Craft: None
Special Rules: Race specific weapons
In Service: 2215+
Weapon Range Arc AD Special
Plasma Wave30 T 2 EM
Scattergun 12 F 2 TL
Scattergun 12 P 1 TL
Scattergun 12 S 1 TL
Scattergun 12 A 1 TL
The Markab
The Markab Fleet List
The following forms the entire fleet list for the Markab .
Priority Level: Patrol
Breaching Pod Wing (4 flights)
Drofta medium Wing (4 flights)
Martoba Patrol Cutter (2 for one)
Priority Level: Skirmish
Mafka Transport Cruiser
Romak Escort frigate
Priority Level: Raid
Shafab cruiser
Fighters
Flights of smaller craft may be purchased separately and used as units in their own right.
Some ships are noted as carrying one or more flights of fighters on board. One or more of these flights may be deployed as normal at any time before or during the battle and do not cost anything extra – the cost of these flights is included in that of their parent ships.
Any ship carrying one or more Drofta flights may replace any number of them for Breaching Pods. Breaching Pods swapped in this way will carry a Troop from the ship – they do not include Troops of their own in the way Breaching Pod Wings do.
Markab Fleet Special Rules
The following special rules apply to all Markab fleets.
Scattergun: (Acts either as an interceptor in defensive mode or offensively as a TL weapon.)
The scatter gun is normally a defensive weapon designed by the Markab before the Dilgar war. It is based upon pulsed particle technology and fires in small short ranged bursts. For each Scattergun weapon the ship gains an Interceptor dice.. In addition a Scatter gun can alternatively be fired offensively. If it does so it reduces the ships interceptor rating and acts as a TL weapon.
If a Scattergun is disabled or used in an offensive capability it cannot contribute to the Interceptor score of the ship
Stun beam: (Causes no damage but can affect crew normally in all circumstances inc critical damage.)
The stun Beam is a unique Markab weapon design. It operates by emitting low level energy waves,
which shut down the higher brain functions of most sentiments’. It does not effect Shadows Vorlons or Ancients.
Plasma Wave: (Acts as E-mines)
The plasma wave is a ballistic weapon that is launched at a target and explodes in a burst of plasma. The resulting wave-front crashes against the facing side of the ship, scoring damage in flash mode. The plasma wave can target fighters. In effect acting as per the emine rules
Markab Initiative: +0
Shafab Cruiser Raid
The Shafab Cruiser is the most heavily armed Markab vessel, and was best suited to fast offensive attacks. In addition it carries 2 flights of Drofta flights making it a good all round ship. Built and operated by one of the more militant sects of the Markab race, during the War many of her Captains in desperate acts of faith and vengeance took direct action against Dilgar vessels of terror. Deciding to ram the “Deamon ships” rather than bother her weapon crews with the possibility of failing to hit their targets!
Speed: 8
Turn: 2/45o
Hull: 5
Damage: 24/9
Crew: 28/8
Troops: 4
Craft: 2 flights of Drofta fighters
Special Rules: Race specific weapons
In Service: 2210+
Weapon Range Arc AD Special
Stun Beam 25 F 4 SAP, Triple Damage*
Plasma Wave30 F 2 EM
Scattergun 12 T 4 TL
Drofta Medium Fighter Patrol (Wing)
A capable fighter, the Drofta is equipped with Light Scatterguns these weapons do not benefit from the defensive computers found on ships of the line and therefore cannot be used as interceptors.
Speed: 10
Turns: SM
Hull: 3
Damage: -
Crew: -
Troops: -
Dogfighting: +2
Craft: -
Special Rules: Dodge 2+, Fighter,
In Service: 2222+
Weapon Range Arc AD Special
Light Scatterguns 2 T 2 TL
Martoba Patrol Cutter Patrol (2 for one)
The Martoba Patrol Cutter originally designed to counter Raiders, this fast frigate is now more often seen on the flanks of larger fleets, harassing lighter vessels with weight of numbers, before pounding larger prey with scatterguns
Speed: 12
Turn: 2/45o
Hull: 4
Damage: 12/4
Crew: 10/5
Troops: 0
Craft: None
Special Rules: Race specific weapons
In Service: 2215+
Weapon Range Arc AD Special
Scattergun 12 F 4 TL
Romak Escort Frigate Skirmish
Romak Escort frigate
Speed: 12
Turn: 2/45o
Hull: 5
Damage: 20/5
Crew: 28/7
Troops: 2
Craft: 1 flight of Drofta fighters
Special Rules: Race specific weapons
In Service: 2219+
Weapon Range Arc AD Special
Scattergun 12 F 4 TL
Scattergun 12 P 2 TL
Scattergun 12 S 2 TL
Scattergun 12 A 1 TL
Mafka Transport Cruiser Skirmish
Mafka Transport Cruiser
Speed: 10
Turn: 1/45o
Hull: 5
Damage: 30/12
Crew: 28/7
Troops: 3
Craft: None
Special Rules: Race specific weapons
In Service: 2215+
Weapon Range Arc AD Special
Plasma Wave30 T 2 EM
Scattergun 12 F 2 TL
Scattergun 12 P 1 TL
Scattergun 12 S 1 TL
Scattergun 12 A 1 TL