Like I said,
I have no probs with the stats
The marathon has weaker broadsides, then the omega, has fewer fighters (and I think interceptors/AF is also less than on the omega),
and for the beams they have a equal base damage capacity (at least not taking into account additional hits / crits with dd / td) and the marathon is more agile and has missles as additional far reaching weapon.
So for a workhouse I would go for the omega (it's close range weapons are better then the marathons), and the marathons for sniping,... .
As I'm considering the beams for the marathon / omega their main weapon system, I'm liking that they are "relatively even" (again not taking into account any dd/td crits).
But in a campaign, the omega can outdo the marathon beamwise by almost 1/3 because of the refit, and that is what I meant. If this is really intended so, or not.
Like I said I like the marathon for it's agility and for it's long range capabilities, but with omegas (with the appropriate refit) having almost 1/3 more base damage capability at long range (beamwise I mean),
I must say, that I would more than likely stray for omegas in campaigns
(ok I must also say, that with my dice rolling luck, about 60-80% of the beams will never hit because I will roll snake eyes, but that is another problem^^)
At least as far as I understand how the marathon is planed to perform, it is a more agile (and andvanced) successor of the omega, with stronger long range capabilities (through the missles and the stronger beam variant vor crits), and that is also the reason why I asked if I'm on the wrong way here, and I make a wrong assumption, or if the refit doesn't do for the marathon what it should do?
(I hope I worte it understandable.......I'm a bit tired today^^.
And before someone asks, I'm not intending on ranting about the marathon / omega, or the like
I only want to know if I interpreted the (campaign) marathon in a wrong way, or not)