PsiTraveller
Cosmic Mongoose
Chapter 6 of High Guard has rules for Spaceports. Part of those rules are production facilities for making goods. I want to check on whether or not I am reading it correctly.
There are no costs of production, no raw materials to bring in, except the smelter example making common raw materials from common ore.
Looking at an Advanced Manufacturing Facility: Assume TL 13 or better.
Tons of plant per ton of produced goods per day is 25.
1000 tons of plant produces 40 tons of goods per day.
Cost of Plants is 400 Million Credits
Power per ton is 2, so 2000 Power needed. at TL 13 that would be 135 tons of Power Plant, at 134 MCr.
534 mCr needed.
Crew needed is 1 per 2 tons, or 500
BUT: at TL 13 the tons produced is tripled, so 120 tons per day not 40. The crew needed is quartered, so 125 crew are needed.
So lets build a manufacturing base of 4 plants making 4 advanced products, 10 tons each a day.
250 tons per plant, 1000 tons total so the numbers match above.
Products: Advanced Electronics: Price per ton : 100 000 X 30= 3 Million a day
Advanced Machine Parts: Price per ton: 75 000 : 75 000 X 30 = 2.25 million per day income
Advanced Manufactured Goods: 100 000: 3 million per day income
Advanced Weapons: 150 000 : 4.5 million per day
12.75 million in goods produced per day, so payback on the 534 mCr investment is 42 days.
Even if you factor in the cost of housing the employees the production facilities can pay back a huge investment very quickly.
I can see players wanting to sell their ship shares and get a percentage of factory output as a monthly check, or signing on for a shipping contract.
Do these numbers check out, or am I missing anything, (aside from the cost of raw materials, air, water and maintenace, taxes and the cost of defending the facility from raiders).
There are no costs of production, no raw materials to bring in, except the smelter example making common raw materials from common ore.
Looking at an Advanced Manufacturing Facility: Assume TL 13 or better.
Tons of plant per ton of produced goods per day is 25.
1000 tons of plant produces 40 tons of goods per day.
Cost of Plants is 400 Million Credits
Power per ton is 2, so 2000 Power needed. at TL 13 that would be 135 tons of Power Plant, at 134 MCr.
534 mCr needed.
Crew needed is 1 per 2 tons, or 500
BUT: at TL 13 the tons produced is tripled, so 120 tons per day not 40. The crew needed is quartered, so 125 crew are needed.
So lets build a manufacturing base of 4 plants making 4 advanced products, 10 tons each a day.
250 tons per plant, 1000 tons total so the numbers match above.
Products: Advanced Electronics: Price per ton : 100 000 X 30= 3 Million a day
Advanced Machine Parts: Price per ton: 75 000 : 75 000 X 30 = 2.25 million per day income
Advanced Manufactured Goods: 100 000: 3 million per day income
Advanced Weapons: 150 000 : 4.5 million per day
12.75 million in goods produced per day, so payback on the 534 mCr investment is 42 days.
Even if you factor in the cost of housing the employees the production facilities can pay back a huge investment very quickly.
I can see players wanting to sell their ship shares and get a percentage of factory output as a monthly check, or signing on for a shipping contract.
Do these numbers check out, or am I missing anything, (aside from the cost of raw materials, air, water and maintenace, taxes and the cost of defending the facility from raiders).