Since this has had a month to cool off ...
... my turn to stir the pot.
I like the idea of a 'tail-sitter' that uses 1G constant acceleration to simulate gravity ... it appeals to my inner gear-head.
What I am at a loss to understand is the strong drive for streamlined 'aircraft' forms in space.
If I were going to create a ship that used acceleration for gravity, I would not start with an airplane sitting on its back and build a 15 story 6mx6m flying mini-skyscraper.
Why not start with something closer to the Jupiter from 'Lost in Space', place the engines in the center and build a two-level living torus around the central drives?
The ship doesn't fly like a Frisbee (edge forward), it flies just like it takes off and lands (straight up and down).
This assumes, of course, that the same ship flies from surface to orbit and from world to world.
I personally think that this is a bad assumption, but a logical result of the Traveller magic grav drive.
It might have been interesting to reverse the JD and MD fuel requirements.
Imagine a universe where travel from star to star requires 1% of the ship per Jump number and travel from surface to orbit requires 10% of the ship per trip.
Suddenly a big unstreamlined ship in orbit and a small streamlined shuttle to the surface make a lot more economic sense.
Even something like a beanstalk might be worth looking at.
IMhO, the universe just got a whole lot more interesting ...
... but in Traveller, it will always be easier and cheaper to just land the ship or ... if you really must ... buy a used vacc-suit and air raft to fly to orbit all on your own.
[sigh, the road not taken]
