PsiTraveller
Cosmic Mongoose
From page 148 in the Core book
Divert Power: A jump drive requires a tremendous
amount of power to function which must be supplied
by the ship’s power plant. On many vessels, especially
older ships, the power plant strains to provide this
much, leading to the tradition of ‘jump dimming’ where
non-essential systems including lighting is shut down
to allow for jump. If insufficient power is available, the
jump drive cannot be activated.
Jump!: Firing the jump drive requires an Easy (4+)
Engineer (J-drive) check (1D x 10 minutes, EDU),
modified by the Effect of the original Astrogation check
and the following modifiers.
How long does the ship need to provide power to the Jump Engines? If the Engineering (J Drive) check is a 6 on the roll the Jump check lasts 60 minutes, or ten turns of activity. (6 minute space combat rounds). If the roll is a one the ship Jumps in 10 minutes (bumped up to 12 in my mind for 2 space combat rounds.)
And is the M-Drive running while the Jump Drive is being powered up? I remember a discussion on a thread about 0 relative velocity. Can the ship be running away and Jump on the move? Or is it a case of holding position and remaining motionless?
Divert Power: A jump drive requires a tremendous
amount of power to function which must be supplied
by the ship’s power plant. On many vessels, especially
older ships, the power plant strains to provide this
much, leading to the tradition of ‘jump dimming’ where
non-essential systems including lighting is shut down
to allow for jump. If insufficient power is available, the
jump drive cannot be activated.
Jump!: Firing the jump drive requires an Easy (4+)
Engineer (J-drive) check (1D x 10 minutes, EDU),
modified by the Effect of the original Astrogation check
and the following modifiers.
How long does the ship need to provide power to the Jump Engines? If the Engineering (J Drive) check is a 6 on the roll the Jump check lasts 60 minutes, or ten turns of activity. (6 minute space combat rounds). If the roll is a one the ship Jumps in 10 minutes (bumped up to 12 in my mind for 2 space combat rounds.)
And is the M-Drive running while the Jump Drive is being powered up? I remember a discussion on a thread about 0 relative velocity. Can the ship be running away and Jump on the move? Or is it a case of holding position and remaining motionless?