As I near the completion of my Cstars ship design (a TL 8-ish 100 dton ship with spinning pod arms as living space under a generated gravity made for inner planet trade with a small crew) I have come up with a point that needs remedying before I can possibly create a deckplan.
The ship will have in its main cigar-shape body a bridge section, an Engineering section at the rear with a Class A Reaction Drive, room for the fuel, both as xenon gas (for the Reaction Drive) and Hydrogen (for the P-plant). There will also be a cargo section.
Now my main issues are where to place the cargo hold in the main body, as the crew stateroom will be in the one spinning pod, Engineering and the Bridge need to be close to the spinning arms (I would place them adjacent more or less, excluding common space) otherwise the crew will be wasting time getting to their positions.
I used to place the Cargo Hold in a deck below the main one in my Traveller ships, I am not sure if this would be acceptable given the spinning structure of the ship (I'm having to also wonder if having these arms could mean if the ship is technically still stream-lined or not, a bonus I got to forgo the shuttle phase of transit - as it wont be out skimming due to its inner system role)
I will keep the the fuel space on either side of Engineering and have them built inside little aerodynamic wing structures, they wont be aerofins (too small for that) but act more as visible points on the exterior to show where fuel is kept (and make it look as if the ship is more aerodynamic than what it is :wink: )
Either way the ship is going to be tiny, but its shaping up to be a nice little ship that I grow proud of, so good I may use it for lower TL worlds in my normal Traveller games. I will post a statblock when complete too.
Any opinions on where to place cargo on this type of ship would be appreciated anyway, thank you.
The ship will have in its main cigar-shape body a bridge section, an Engineering section at the rear with a Class A Reaction Drive, room for the fuel, both as xenon gas (for the Reaction Drive) and Hydrogen (for the P-plant). There will also be a cargo section.
Now my main issues are where to place the cargo hold in the main body, as the crew stateroom will be in the one spinning pod, Engineering and the Bridge need to be close to the spinning arms (I would place them adjacent more or less, excluding common space) otherwise the crew will be wasting time getting to their positions.
I used to place the Cargo Hold in a deck below the main one in my Traveller ships, I am not sure if this would be acceptable given the spinning structure of the ship (I'm having to also wonder if having these arms could mean if the ship is technically still stream-lined or not, a bonus I got to forgo the shuttle phase of transit - as it wont be out skimming due to its inner system role)
I will keep the the fuel space on either side of Engineering and have them built inside little aerodynamic wing structures, they wont be aerofins (too small for that) but act more as visible points on the exterior to show where fuel is kept (and make it look as if the ship is more aerodynamic than what it is :wink: )
Either way the ship is going to be tiny, but its shaping up to be a nice little ship that I grow proud of, so good I may use it for lower TL worlds in my normal Traveller games. I will post a statblock when complete too.
Any opinions on where to place cargo on this type of ship would be appreciated anyway, thank you.