Luxurious result in Aging tables

Marikir

Mongoose
In the tables for aging a starship, one result gives you +1 DM to Steward checks.

Does that affect how many High and Middle class passengers you can care for? Or does it only impact when you are satisfying the passengers requests while onboard?

I'm leaning towards the second, but thought I'd ask about whether it also functioned like buying Luxurious improvements in the ship design system.
 
I read that as being a bonus...

Someone in the past outfitted some luxurious fittings to the ship.

Each level of Steward (including L0) allows the care of 2 High Passengers or 5 Middle .... So even if the ship crew didn't have anyone trained in steward (a -3 to the skill checks), they could still carry either 2 High passengers or 5 Middle passengers without a penalty is how I would read that.

Take care

E. Herdan
 
I agree. I would treat it as equivalent to having bought one level of Luxuries for the ship during ship creation, though I wouldn't charge the MCr cost for it. (Stuff on the aging tables is supposed to be a surprise, so presumably the starship broker didn't realize it had been kitted out with this extra stuff.)
 
Well, then you have consider whether or not to take the tonnage away. The results that add in sensors and other items mention removing tonnage from cargo space if needed. (I did also up the cost of ship due to advanced sensors being installed as I figured that would increase the cost of maintenance.)


Actually, that thought right there might have just decided my mind for me. The luxurious appointments take tonnage away when bought...and this doesn't do that, so I think it's supposed to be slightly different. I think I'll stick with it as written and leave it as +1 for checks while on board.
 
It's possible the upgrades are simply higher quality/shinier/more bling type items that don't modify the tonnage. (i.e. marble finish on the tables instead of wood, polished chrome on everything, etc). The bonus would then be more the "perception" of better service as opposed to more amenities.
 
Paladin said:
It's possible the upgrades are simply higher quality/shinier/more bling type items that don't modify the tonnage. (i.e. marble finish on the tables instead of wood, polished chrome on everything, etc). The bonus would then be more the "perception" of better service as opposed to more amenities.

That makes sense, which would then translate as a bonus to Steward instead of an "effective" level of Steward, at least in my opinion.
 
Marikir said:
Paladin said:
It's possible the upgrades are simply higher quality/shinier/more bling type items that don't modify the tonnage. (i.e. marble finish on the tables instead of wood, polished chrome on everything, etc). The bonus would then be more the "perception" of better service as opposed to more amenities.

That makes sense, which would then translate as a bonus to Steward instead of an "effective" level of Steward, at least in my opinion.

You can do whatever you want to. You could just exercise your perogative and change the result into something else or nothing at all if you wanted to. In the big scheme of things it probably doesn't matter.

But I have to say, that the circumstances where "Steward" is rolled inside the ship are going to be relatively few. Having to remember a niggling little bonus on those rare occasions is going to be annoying. I would be inclined to just give it to the players as an effective level of Steward and not worry about it anymore.
 
dayriff said:
But I have to say, that the circumstances where "Steward" is rolled inside the ship are going to be relatively few. Having to remember a niggling little bonus on those rare occasions is going to be annoying. I would be inclined to just give it to the players as an effective level of Steward and not worry about it anymore.

Sort of depends on where your play centers. I've been in games where the in-jump shenanigans were a major part of play.
 
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