Lovecraftian goodies

Prof.Dogg

Mongoose
I'm doing more conversions for the CoC critters from the d20 book. You need the d20 CoC book for most of the critter's special qualities I post. Here's my stats for the Tcho-Tcho (note this is not designed as a player race but instead as a monstrous race; hence no background skills et al). Also, skills indicate number of ranks in parenthesis after the skill name and I used the 3.5 size midifiers for the small weapon (1d4 instead of 1d6 for a hatchet).

Name: Tch-Tcho Barbarian 1 Size/Type: small humanoid (Lesser Independent Race)
Hit Dice: 1d10+2 (12 hp)
Initiative: +4
Speed: 30 ft.
DV: Dodge: 14, Parry: 12
DR: 0
Base Attack/Grapple: + 1 / -2
Attack: Primitive hatchet +3 (1d4 +1) or Blowgun +4 (1 + poison)
Full Attack: Primitive hatchet +3 (1d4 +1) or Blowgun +4 (1 + poison)
Space/Reach: 5 ft./ 5 ft.
Special Qualities: Poison (ex), Shzor-Shzong (ex), Fearless, Versatility (-2).
Saves: Fort +4, Ref +4, Will +0
Abilities: Str 12, Dex 15, Con 14, Int 13, Wis 10, Cha 8
Skills: Climb (4) +5, Hide (4) +12, Listen (2) +2, Move Silently (4) +6, Spot (2) +2 , Survival (4) +4
Feats: Stealthy (B), Track (B), Dodge, Mobility
 
Name: Ghoul
Size/Type: Medium Undead (Lesser Independent Race)
Hit Dice: 2d12 (13 hp)
Initiative: +5
Speed: 30 ft.
Dodge DV:
Parry DV:
DR: 17 (+3 natural, +1 level, +2 Dex, +1 racial)
18 (+3 natural, +5 Str)
0
Base Attack/Grapple: +1 / +6
Attack: Claw +8 (1d8+5); Shemite bow +3 (1d10/x3 AP4)
Full Attack: 2 claws +8 (1d8+5) & bite +2 (1d8+2); Shemite bow +3 (1d10/x3 AP4)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: Improved Grab, Worry, Ferocious Attack, To Sail a Road of Blood & Slaughter
Special Qualities: Spells, Undead traits, Seamanship +1* (+1 DV on ship), Pirate Code (Black Drums)
Saves: Fort - , Ref +5, Will -1
Abilities: Str 21, Dex 15, Con - , Int 10, Wis 9, Cha 8
Skills: Balance +7*, Perform (dance) +6, Profession (sailor) +4*, Survival +3, Swim +8, Use Rope +6*
Feats: Alertness (b), Exotic Weapon Proficiency (Shemite bow), Weapon Focus (claw)
Environment:
Organization:
Advancement:

Special Attacks/Qualities:

Spells: If known previously (possibly 1d4 CoC spells). This example does not know any.

Note: Stats for this Ghoul are based on a 2nd level Southern Islander pirate (Conan AE, p.298).
 
Prof.Dogg said:
Dodge DV:
Parry DV:
DR: 17 (+3 natural, +1 level, +2 Dex, +1 racial)
18 (+3 natural, +5 Str)
0

Sorry: my Word format mixed this up a bit. Should be:

Dodge DV: 17 (+3 natural, +1 level, +2 Dex, +1 racial)
Parry DV: 18 (+3 natural, +5 Str)
DR: 0
 
Name: Serpent People
Size/Type: Medium Humanoid (Reptilian) (Lesser Independent Race)
Hit Dice: 2d8 + 2 (11 hp)
Initiative: +3
Speed: 30 ft. / 15 ft. swim
DV: 15 (+4 natural, +1 race)
DR: 1
Base Attack/Grapple: + 1/ +1
Attack: +2 Bite (1d4 + poison)
Full Attack: +2 Bite (1d4 + poison)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: Poison, spells
Special Qualities: Darkvision 60’, low-light vision, spells.
Saves: Fort +1, Ref +3, Will +2
Abilities: Str 10, Dex 10, Con 12, Int 17, Wis 14, Cha 13
Skills: Concentration (5) +6, Forbidden Knowledge (2) +2, Knowledge (arcane) (5) +8, Knowledge (local) (3) +6 (cc) , Hide (3) +3 (cc) , Move Silently (3) +3 (cc), Gather Information (3) +4 (cc) , Bluff (3) +4 (cc)
Feats: Weapon focus (bite)
Environment: Any warm desert
Organization:
Advancement: As character (typically scholar).

Special Attacks/Qualities: Most serpent-folk know 2d6 CoC spells and never suffer sanity loss from casting. A typical serpent person knows the following spells (Caster Level 2, DC 18): Hands of Colubra, Blind/Deafen, Cause Fear, Cloud Memory, Consume Likeness, and Hypnotism.

Vulnerability to Secret Phrase (Su)

Poison (ex): 1d6 / 2d6 Con (Fort 13). (NOTE: I am uncertain at this time how the Poison progression would work under 2e poison rules).
 
Prof.Dogg said:
Poison (ex): 1d6 / 2d6 Con (Fort 13). (NOTE: I am uncertain at this time how the Poison progression would work under 2e poison rules).

Probably 1d4 Con, Saves One round/one minute/ten minutes/ten minutes or thereabouts.
 
The King said:
I am still playing with the idea to play Cthulhu with Conan as the world of dreams.

Mad waking dreams induced by the black lotus... You could also meet green elephantmen from Yag. That copuld be a good trip.
 
Back
Top