Lots and lots of newbie questions...

Annatar Giftbringer

Emperor Mongoose
Greetings,
First post and all, might as well give a little bit of info first...

I have been in posession of the SST Starter Set for some time, but the lack of time and regular opponents has prevented me from finishing any armies... I have, however, had plenty of time to think up some questions that would be great to get answered...

1) First of all, since basically all of the various MI sub-lists are totally kick-ass, I have this idea to make 1000 point mini-armies from more or less every list, that I can combine however I like into 2000 point armies, e g for one game I might want to combine LAMI with Marauders, or PAMI with Exos or so on. Does this seem like a valid idea, or is it better to 'flesh out' each army and expand it a bit, adding more talents, troops and emplacements?

2) LAMI. I know the rules for LAMI states that they need an extra unit leader for each extra fire zone they wish to create, but I assume they also need to 'pay' 2 dice for splitting fire zones just like everyone else?

3) Exo-suits. A thought regarding their potential vulnerability when wounded. As we all know, once a multi-wound model is reduced to one wound, they may only take one action per round. This could easily devastate an EXo-suit squad, since one succesful hit on one member of the squad will slow down the entire squad. However, I was thinking something like this:

One model gets hit, and may only take one action, which must be the same as the entire unit. So, the squad readies, and jumps as their second action, leaving the wounded trooper behind. Next turn, he's out of command range, and may only react - until an officer jumps up alongside him, take control of the out-of-command model, fix him (oh yeah, the officer happens to be a medic :) ) and creates a new unit, consisting of the previously-out-of-command wounded model and the officer. This would allow the unit he initially was part of to keep moving despite getting a member wounded.

Is this possible, or am I missing something somewhere?

4) Marauders. What is the best way to deploy these behemoths of warfare? Should they form separate platoons, consisting of only Marauders, or are they best deployed in lieau of normal heavy weapons for PAMI? I e an M8 Ape for the assault squad, of a Chickenhawk for the fire support element. Or perhaps individually in a PAMI army, as officers?

5) Kinda continues from the previous question, and concerns PAMI and weapon upgrades. Would the kind readers of this post recommend hand-held missile launchers and flamers, or Marauder suits?

6) Marauders. The Bigfoot. How to deploy it (primarily in Marauder Platoons)? Is it best off deployed individually, as an officer, or is it better to have a squad of M8Cs together, or perhaps pair it up with a regular M8? If so, should the Ape carry flamers, to make both Marauders in the pair strong in close combat (flamers and plasmatic cannons) and long range bombardment (the mortars), or is it better to complement the Bigfoot's close range firepower with Moritas and Gatling guns, giving the squad reasonably heavy firepower in all ranges - long range mortars, medium range machine guns, close range plasmatic cannons? Or perhaps they´re better off in squads of three, two M8s (oen flamer, one Morita) and one M8C, totally dominating every aspect of warfare?

7) Marauders. Chickenhawks, are they better of as officers, acting as independent artillery platforms, or in heavy fire-support squads?

8 ) Marauders. The Marauder Platoon set. What would be a good platoon to create from the parts in this set? I was thinking either The Chickenhawks as officers, and the rest as a heavy-hitting squad, or the Bigfoot as lieutenant, the Apes in one squad, and the Chickenhawks in the other. Thoughts?

Thanks for reading this far, I know, long post, lots of questions, and so on, but any help is greatly appreciated!
 
I can't answer them all but:

3) Perfectly legitimate tactic.

6) & 8) Officers (including NCOs) cannot be upgrade to Bigfoots (Should that be Bigfeet?)
 
I thought there was something about being able to do that recently in Signs and portents? Officers in bigfoots that is.
 
1) IIRC, you can take 1 platoon per 1,000 points of army, so having 1,000 point LAMI, PA, Marauder and Exo platoons and mixing and matching is perfectly viable. I often play a decent PAMI/Exo force at 2,000

2) they do need to sacrifice the 2AD as well.

3) I'm not sure if you could leave the injured trooper behind, but the rest of the tactic is perfectly viable

4-8) I'm afraid I've not played much with Maurauders, but I tend towards putting officers in PA platoons into them for protection and the ability to roam the battlefield with scads of firepower and/or protection. Though a courgar exosuit is also a very viable option for an officer.

Poi/Mage - there was indeed an S&P article that updated Chickenhawks and Bogfoots so they coudl be used by officers.
 
Hello there,

1 & 2 have been answered

3 you wouldn't need a medic, rather an engineer (multihit models need engineer to repair a hit)

4 never used a separate Marauder platoon.
I tend to upgrade a sergeant with an Ape suit. I do have a Chickenhawk, but I never used it in a game. Don't know why, just is.

Can't answer the other q's because except for a Chickenhawk and Ape, I don't have any Marauders.

Keep on looking at the forums, and you will certainly find someone to game with (happened to me some time ago, and we're still gaming)

c u
s
 
an ape platoon with flamers, CAP dropped into the middle of the bugs is fairly nasty. They'll be taken out, but not before chewing a big hole in the bugs, the flamers make it pretty tough to take them down. Other than that, I like putting them in cap units, the different jump rates are a pain though.
Definately keep the chicken hawks separate though, they are a fire magnet, if the bug player has plasma putting them in a unit just means you'll lose a unit as well as the chicken hawk. If he doesn't field any plasma, then move the chickenhawk officers into units if you feel the need. Problem being, they can't fire on the jump and limit the options of any unit they are with.
 
Thanks for the replies everyone!

Good to get some ofthe questions answered, allows me to start planning armies in more detail :)

Expect more questions as I make progress!
Rate my army, help with this, comment that, stuff like that ;)
 
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