alex_greene
Guest
I had a thought about this.
Arms of Legend posits that you can dedicate Magic Points to running an enchantment. I leave you to go and look up the book for the details of the hows and the wherefores.
Now it says that if you have an enchantment you've dedicated Magic Points to, you can't get them back as if they were dedicated POW for a Pact. So if he has 16 POW and he uses three Magic Points off the top dedicated to the enchantment, he can only recover up to 13 of those Magic Points.
If the sorcerer breaks up the object himself, he releases the dedicated Magic Points, he gets them all back. If he breaks up his magic cane, he gets back his Magic Points and he can recover up to 16 Magic Points again.
If, however, someone else breaks up the enchantment, the sorcerer loses those dedicated Magic Points permanently. In this case, he can only regain up to 13 Magic Points even though his POW, base chances and magical skills remain the same.
Now I don't hold to that "lost forever" stuff, so I figured: what could one do about it?
And I came up with the idea: the character makes Improvement Rolls to rebuild the dead POW as if buying the full POW. The POW stays the same: you're just buying the capacity to hold a Magic Point in each point of POW you recover.
Thoughts?
Arms of Legend posits that you can dedicate Magic Points to running an enchantment. I leave you to go and look up the book for the details of the hows and the wherefores.
Now it says that if you have an enchantment you've dedicated Magic Points to, you can't get them back as if they were dedicated POW for a Pact. So if he has 16 POW and he uses three Magic Points off the top dedicated to the enchantment, he can only recover up to 13 of those Magic Points.
If the sorcerer breaks up the object himself, he releases the dedicated Magic Points, he gets them all back. If he breaks up his magic cane, he gets back his Magic Points and he can recover up to 16 Magic Points again.
If, however, someone else breaks up the enchantment, the sorcerer loses those dedicated Magic Points permanently. In this case, he can only regain up to 13 Magic Points even though his POW, base chances and magical skills remain the same.
Now I don't hold to that "lost forever" stuff, so I figured: what could one do about it?
And I came up with the idea: the character makes Improvement Rolls to rebuild the dead POW as if buying the full POW. The POW stays the same: you're just buying the capacity to hold a Magic Point in each point of POW you recover.
Thoughts?