Thanks for the feedback, Dave. I really appreciate it.
1. Writers/Developers should focus on the main
Mongoose Traveller rulebook for the time being, at least until I talk to Mr. Sprange about whether or not the other books ( Mercenary, High Guard, Scout, etc...) can be used/referenced.
2. I try not to cramp a writers style in terms of telling him or her how to write, but in general, if the work needs charts or tables and such, then they should be created where necessary. The actual writing, however, really depends on the subject matter.
If the supplement is about new careers, for example, there doesn't need to be much exposition in terms of storyline or "fluff," though a certain amount is expected to get people excited about the material being presented.
If, on the other hand, the content is for a setting source book or say, an adventure, then the writing needs to adequately convey the feel of that particular setting. This can be done in any number of ways. Linear storytelling is one, but I prefer more background exposition – It really just depends on the project. Again, in this regard, I try not to cramp a writers style by telling him or her how to write.
I am indeed going to be developing a number of product lines in support of Mongoose’s version of Traveller.
Two are conversions of my existing true20 Titles: Reign of Discordia, and Interface Zero.
Reign of Discordiais a space opera setting very much in the vein of older 1970’s shows like battlestar galactica (the old version) and focuses on what happens to an empire after it crumbles. It has a bit of a Serenity/Firefly feel to it… Shiny.
Interface Zero is an outstanding cyberpunk setting which will expand on the Traveller rule set, specifically in terms of computer hacking, programming and cyber combat. There will be a bunch of new items such as cyberware/bioware (termed upgrades, in the book), androids, power armor, etc.
IZ brings with it the feel of popular movies shows like Cowboy Bebop, Ghost in the Shell, Appleseed and of course, Bladerunner.
I also want to introduce new rules supplements for the game, like an advanced players guide with options for developing the characters after they have been adventuring for a while. I’d like to put out new ship books (though these can get old quick) new equipment books, a Campaign folio to help referees keep their game on track, adventures, New event and mishap tables, new careers; These are just a few things off the top of my head that I’m going to be working on.
I also would especially like to see pitches from prospective writers themselves. Writers do their best work when they are working on things that interest them the most, so, while I may not want to see new campaign settings for traveler, I will be interested in looking at other ideas for a book.
I hope this helped.
About me and my company:
Reality Deviant Publications entered the RPG industry with the goal of becoming a winner in the True20 setting search contest, held in the fall of that year. We achieved that goal to an extent, being chosen as one of the four runners-up. Our flagship campaign setting, Blood Throne, was printed in Green Ronin’s True20 Worlds of Adventure in July of 2006. Since 2005, Reality Deviant Publications has produced nearly 60 products, largely in the PDF market at online retailers such as One bookshelf and Paizo. Our average customer rating is 4 out of 5 stars. Now, with our addition to the Flaming Cobra line, we are commited to bringing you the best possible print titles!
And thanks for the warm welcome!
