Sageryne
Emperor Mongoose
Hi all,
Questions on Fabricators:
Looking at the fabricators in the Central Supply Catalog, up to TL17, they produce products at TL (of the fabricator) minus 2. The "Enhanced Fabricator" is 'first available' at TL13. My question is, if you build an Enhanced Fabricator at TL-15, can it produce TL-13 items (two TLs below the level the enhanced fabricator was built at) or is it limited to TL-11 (two TLs below the level the enhanced fabricator is first available)?
Are there any limits to the size of a fabricator (and thus the items it is fabricating)? For example, if you had a HUGE enhanced fabricator, could you manufacture starship manoeuvre and jump drives (they are complex electronics)?
Are there any limits to the complexity of the items being fabricated? Can you build starship scale computers?
The text says "A standard starship workshop can accommodate up to 100 chamber litres of fabrication chambers, with large workshops aboard capital ships containing extremely large custom units." I am assuming by that comment that there is no real upper limit on how large of a custom fabrication chamber you could build.
Questions on Manufacturing:
High Guard has rules for Manufacturing Plants on Space Stations. Assuming you have the room, is there any reason you could not put a manufacturing plant on a starship?
An Advanced Manufacturing Plant is available at TL10, but if you build an Advanced Manufacturing Plant at TL15, then by definition, can it produce TL15 items?
Purpose of these questions:
The reason I am asking these questions is that I am working on a portable shipyard. To function effectively, it will need a supply of parts and materials. My thought is that it travels with a refinery/smelter ship with mining drones to produce refined materials, and a manufacturing ship to turn those raw materials into ship components.
This is not intended to be cost-effective. This is intended as a mobile naval repair depot capable of doing battle damage repairs and overhauls. It travels a few systems behind the fleet which means damaged ships don't need to travel long distances to get repairs.
I believe this is the only way something like the Zhodani Core Expeditions could function, by bringing their shipyard with them.
The entire concept is based on the floating drydocks the US Navy built and used during World War II:
I envision every Depot in the Third Imperium would have the equivalent of a "portable Class A shipyard" (or more than one), which would follow the fleet. It wouldn't need to be terribly fast. It wouldn't be armed or armoured. But, it would eliminate the need to capture and hold Class A or B starports.
The manufacturing ships could be configured to build new fighters, missiles, torpedoes, sand canisters, or any other consumable. This would reduce the need for long supply lines. They would also minimize the amount of spare parts the fleet needed to keep on hand, and make it much easier to use fleets composed of many different tech levels and manufacturers. All you need is the files with the specifications for all the part of all the possible different ships in your fleet, and the manufacturing ship will make the parts to order.
Thoughts?
- Kerry
Questions on Fabricators:
Looking at the fabricators in the Central Supply Catalog, up to TL17, they produce products at TL (of the fabricator) minus 2. The "Enhanced Fabricator" is 'first available' at TL13. My question is, if you build an Enhanced Fabricator at TL-15, can it produce TL-13 items (two TLs below the level the enhanced fabricator was built at) or is it limited to TL-11 (two TLs below the level the enhanced fabricator is first available)?
Are there any limits to the size of a fabricator (and thus the items it is fabricating)? For example, if you had a HUGE enhanced fabricator, could you manufacture starship manoeuvre and jump drives (they are complex electronics)?
Are there any limits to the complexity of the items being fabricated? Can you build starship scale computers?
The text says "A standard starship workshop can accommodate up to 100 chamber litres of fabrication chambers, with large workshops aboard capital ships containing extremely large custom units." I am assuming by that comment that there is no real upper limit on how large of a custom fabrication chamber you could build.
Questions on Manufacturing:
High Guard has rules for Manufacturing Plants on Space Stations. Assuming you have the room, is there any reason you could not put a manufacturing plant on a starship?
An Advanced Manufacturing Plant is available at TL10, but if you build an Advanced Manufacturing Plant at TL15, then by definition, can it produce TL15 items?
Purpose of these questions:
The reason I am asking these questions is that I am working on a portable shipyard. To function effectively, it will need a supply of parts and materials. My thought is that it travels with a refinery/smelter ship with mining drones to produce refined materials, and a manufacturing ship to turn those raw materials into ship components.
This is not intended to be cost-effective. This is intended as a mobile naval repair depot capable of doing battle damage repairs and overhauls. It travels a few systems behind the fleet which means damaged ships don't need to travel long distances to get repairs.
I believe this is the only way something like the Zhodani Core Expeditions could function, by bringing their shipyard with them.
The entire concept is based on the floating drydocks the US Navy built and used during World War II:
I envision every Depot in the Third Imperium would have the equivalent of a "portable Class A shipyard" (or more than one), which would follow the fleet. It wouldn't need to be terribly fast. It wouldn't be armed or armoured. But, it would eliminate the need to capture and hold Class A or B starports.
The manufacturing ships could be configured to build new fighters, missiles, torpedoes, sand canisters, or any other consumable. This would reduce the need for long supply lines. They would also minimize the amount of spare parts the fleet needed to keep on hand, and make it much easier to use fleets composed of many different tech levels and manufacturers. All you need is the files with the specifications for all the part of all the possible different ships in your fleet, and the manufacturing ship will make the parts to order.
Thoughts?
- Kerry