Looking for a clarification on ship explosions

billclo

Mongoose
I'm looking to clarify something about ship explosions.

The rules say to apply half the exploding ship's damage as Attack dice to a max of 20 dice.

Elsewhere in the rules it says that an attack die hits on a 4-6.

My question is this: Say a F5 blows up for 6 Attack dice worth of damage. Does it apply those 6 Attack dice as:

1) Roll 6d6 and apply that amount of damage to any target in range (shields first then hull)?
or
2) roll 6d6 and apply one hit for every die that rolls a 4-6?

I suspect it's option 1, but wanted to be sure I understood it correctly.
 
On a related note, could we get a rules change to ACTA NA explosions so their attack dice have Burnout? They're currently virtually harmless against Hull 5 ships, and less than terrifying even on Hull 4 ones. Be nice if they had some effect beyond the flashcube boom, since you have to work at it pretty hard to produce an actually explosion.
 
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