Greg Smith
Mongoose
Rather then give use every single tube in a Japanese fleet, why not simply give them a cost per attack?
For example:
A Japanese player can pay additional points for a long lance fan salvo attack. He pays 25 points per attack. For each attack he rolls 1d6 and hits a random enemy ship on a 6. The enemy ship must be on the table. A single hit deals an attack of 3DD Devastating damage. A Japanese player cannot make more long lance attacks that he has ships armed with Type 93 torpedoes on the table. Long Lance attacks do not deplete any one-shot torpedo weapons or require slow-loading weapons to be reloaded.
On the plus side it prevents a Japanese player bringing enough Type 93s to cripple half the enemy fleet before the game starts.
On the minus side it is a little more abstract than the current rule.
For example:
A Japanese player can pay additional points for a long lance fan salvo attack. He pays 25 points per attack. For each attack he rolls 1d6 and hits a random enemy ship on a 6. The enemy ship must be on the table. A single hit deals an attack of 3DD Devastating damage. A Japanese player cannot make more long lance attacks that he has ships armed with Type 93 torpedoes on the table. Long Lance attacks do not deplete any one-shot torpedo weapons or require slow-loading weapons to be reloaded.
On the plus side it prevents a Japanese player bringing enough Type 93s to cripple half the enemy fleet before the game starts.
On the minus side it is a little more abstract than the current rule.