Lone Wolf MMORPG and Console Game

terascque

Mongoose
Hey everybody I am wondering if anyone here is able to answer a couple of questions for me. Remember about a year or so ago now, that there was a LW MMORPG being designed? The rumor I heard as to the discontinuation of that project was that Joe Dever had signed an agreement to produce a console version of LW. Apparantely what's his name didn't like that for some reason so he pulled his liscence for the MMORPG, and that's why the online version is no longer in production. Can anybody substantiate either or both parts of that rumor?

Also, I have looked high and low and I can't find anything about another LW game being in the works. If it exits does anybody know anything about it. Who the developer is, the publisher, when is it scheduled for release, is it an action/RPG, RPG or what type of game is it?

Thanks
 
Taken from http://en.wikipedia.org/wiki/Lone_Wolf_(gamebooks)

An online MMORPG was developed by fans throughout 2005,[24] at one point with the help of Joe Dever,[25] and a playable demo had been released for beta testing, but development abruptly stopped when it was announced that a video game was being developed by Singapore-based Ksatria Gameworks. The new game is scheduled for release in Summer 2007.[26]

Most likely in order to sell the licence, Joe had to pull his support from the other game (companies tend to get picky if anyone is doing something unlicensed after they forked out a lot of money for the exclusive rights)

There is an early screenshot of a model from the new game in the article. I do not believe it will be multiplayer, unfortunately.
 
I'm afraid there's a bit more to it than that. There seems to have been a failure of communication somewhere down the line and a lot of people got upset. Now we can only hope that the upcoming game won't be blatantly dumbed down for the console crowd like a certain other recent title was :(.
 
Balgin Stondraeg said:
I'm afraid there's a bit more to it than that. There seems to have been a failure of communication somewhere down the line and a lot of people got upset. Now we can only hope that the upcoming game won't be blatantly dumbed down for the console crowd like a certain other recent title was :(.
Are you thinking about the infamous newest Shadowrun?
 
Ikar-tas-Kai said:
Balgin Stondraeg said:
I'm afraid there's a bit more to it than that. There seems to have been a failure of communication somewhere down the line and a lot of people got upset. Now we can only hope that the upcoming game won't be blatantly dumbed down for the console crowd like a certain other recent title was :(.
Are you thinking about the infamous newest Shadowrun?

No. I'm referring to how Bethesda ruined their customer support by blatantly making Oblivion into a console game that they just so happened to bother making a PC version for.

The Elder Scrolls series has always been a PC series of games and gathered an exellent following of fans (many of whom are now deserting due to the dumbed down X Box approach).

Basicaly the company made a console version fo Morrowind and got fed up of listening to stupid console gamers complaining that "I hit him but I didn't hit him because I didn't have enough skillz. WTF? I am a console gamurrr. I am skilz 11111111" and decided to turn Oblivion into a twitch gamers console button masher that all their existing fans and customers would blatantly hate.

By eliminating all their loyal customers in favour of attracting a bunch of console gamers (a group of people rarely known for loyalty or any staying power) they really aren't doing themselves any favours (and might even be tumbling into the abyss they've dug for themselves).
 
Balgin Stondraeg said:
By eliminating all their loyal customers in favour of attracting a bunch of console gamers (a group of people rarely known for loyalty or any staying power) they really aren't doing themselves any favours (and might even be tumbling into the abyss they've dug for themselves).
Sad :( From what I read about Oblivion, it is disappointing compared to Daggerfall (no house, no horse). Instead of extending the non-combatlike option, they just followed the current stupid and short-term-viewed “more pixels, less brain” trend.

Question is: will this trend end one day? Maybe salute will come from independant studios…
 
Back
Top