The plan for a short war -- make a devastating assault, then seek peace on favorable terms -- was pretty much all they had available to them. Yamamoto knew that, and told all who would listen, that US industrial capacity and natural resources would vastly overwhelm Japan in an extended war. He argued that Japan shouldn't go to war with the US at all for that reason, but tried his best to accomplish the short war strategy when the politicians disregarded his advice against war with the US.locarno24 said:Note that whilst the Japanese did make several blunders in their planning, they didn't ignore it entirely - 'planning for a short war', or at least a short campaign, is still a plan - you just need a follow-up plan for what you do next.
Indeed. No-one said it was a good plan.Condottiere said:
PsiTraveller said:I read a book that mentioned that if the Japanese had destroyed the fuel tankage on the island it would have changed things a great deal and delayed the US returning to the area for months as they built up the yard and then filled it.
So let's hear it for TankRons and gas giants to keep the fuel tanks full.
Condottiere said:Apparently, unless you have smart weapons, it's really hard to wipe out a tank farm, outside after the first successful hit, the smoke starts making direct targetting even harder.
The Japanese were operating on fumes, and allocation of resources were pretty much either/or, so either Yamato, or a tank division.
I don't know if MacArthur should have retreated to Bataan, but Singapore was a very near run thing for them.
Condottiere said:I think Nagumo should have risked a third strike, but he also should have planned better to avoid a night landing. Then he should have hunted down the carriers, but the Japanese were operating at the very distant end of their logistical train.
Rick said:Bringing it back to Traveller for a moment.![]()
A scenario where one system has launched a desperate attack against another, both are unprepared for a long drawn-out war of attrition and small actions over planetoids and minor planets, could be great for an enterprising group of PC's; running cargoes past blockades or bringing much needed supplies to a blockading force, running the gauntlet of outlying patrols trying to pick them off. You could build an entire campaign around this simple concept; high risk, high reward cargoes in a sellers market with intrigue and danger at every turn! Sort of a cross between PT-109 and the Millennium Falcon!![]()