Supplement Four
Mongoose
We discussed this a while back, but I'm brining it back up again. I decided to use a new thread because I'm throwing dialect in as a conversation topic.
The game seems to default to PCs being literate with every language that they speak (although I'm having a hard time finding what the game specifically says about this), and the game is very forgiving in allowing the PCs to gain new languages easily.
I get that. Conan never seems to have a problem communicating, where ever he goes, all over the world.
Literacy?
But, if a GM were to restrict literacy in some situations, as with Barbarian characters (in the Cimmeria sourcebook, it states that Cimmerians are superstitious of the written word, thinking it another form of magic--by default making most Cimmerians illiterate), how would you handle it if the character found a way to become literate?
I see that Commoners in the 2E rulebook are considered illiterate, and if they want to learn to read and write, they have to spend 2 skill points to become literate.
Is that per language? Or just a one-time skill buy: You spend two ranks in a skill called Literacy, and that one skill applies to each language you speak. (I kinda see the argument of a one-time buy, and have the skill work like Decipher Script).
What do you think?
Decipher Script
In the last thread on this topic, someone brought up that a reading and writing skill was already presented at part of the game with the Decipher Script skill--that the skill could be used to decipher a foreign language as well as an ancient tongue and any language for which the character cannot read or write.
Maybe Decipher Script is a more advanced version of Literacy that the Commoners use?
Your thoughts?
Dialect?
Conan usually has a thick accent when he speaks in foreign tongues. And, the game tends to look at language in big broad categories--such as all Nordheimers speak "Nordheimer".
First off, I bet that the language "Nordheimer" is probably not called that. The name of the language spoke by the Aesir and Vanir could be called "Njarleeth" even though people in far off lands may refer to thier language as "Nordheimer". This is kinda like saying that people in the US speak "American", when the real name of the language is "English".
So...what about regional dialects? Certainly all people in Nordheim don't speak the same version of Njarleeth? There's probably a big difference in the Njarleeth spoken by the Vanir and that spoken by the Aesir...so much so that the Vanir acutally speak an offshoot language called Ymmireeth. To outsiders, it's all "Nordheimer", but among those that know, it's Njarleeth and Ymmireeth.
How would you implement this granularity in a game?
Skill points are too precious to require a PC to spend points on each dialect, and I don't think using language slots is a good answer either. The idea for me would be to add the granularity to the game world without hindering the PC or really changing the broad-based language rules.
I think Language checks are the answer. This could be an ability check--probably a WIS check, but maybe an INT check. Different dialcts would have different DC's associated with them.
Thus, if a character speaks Nordheimer, it's enough. If the character is Aesir, then make any language check needed when speaking Njarleeth as a very low and easy DC to overcome. When the Aesir character speaks with a Vanir, who speaks Ymmireeth, then simply raise the DC.
Thoughts on that?
The game seems to default to PCs being literate with every language that they speak (although I'm having a hard time finding what the game specifically says about this), and the game is very forgiving in allowing the PCs to gain new languages easily.
I get that. Conan never seems to have a problem communicating, where ever he goes, all over the world.
Literacy?
But, if a GM were to restrict literacy in some situations, as with Barbarian characters (in the Cimmeria sourcebook, it states that Cimmerians are superstitious of the written word, thinking it another form of magic--by default making most Cimmerians illiterate), how would you handle it if the character found a way to become literate?
I see that Commoners in the 2E rulebook are considered illiterate, and if they want to learn to read and write, they have to spend 2 skill points to become literate.
Is that per language? Or just a one-time skill buy: You spend two ranks in a skill called Literacy, and that one skill applies to each language you speak. (I kinda see the argument of a one-time buy, and have the skill work like Decipher Script).
What do you think?
Decipher Script
In the last thread on this topic, someone brought up that a reading and writing skill was already presented at part of the game with the Decipher Script skill--that the skill could be used to decipher a foreign language as well as an ancient tongue and any language for which the character cannot read or write.
Maybe Decipher Script is a more advanced version of Literacy that the Commoners use?
Your thoughts?
Dialect?
Conan usually has a thick accent when he speaks in foreign tongues. And, the game tends to look at language in big broad categories--such as all Nordheimers speak "Nordheimer".
First off, I bet that the language "Nordheimer" is probably not called that. The name of the language spoke by the Aesir and Vanir could be called "Njarleeth" even though people in far off lands may refer to thier language as "Nordheimer". This is kinda like saying that people in the US speak "American", when the real name of the language is "English".
So...what about regional dialects? Certainly all people in Nordheim don't speak the same version of Njarleeth? There's probably a big difference in the Njarleeth spoken by the Vanir and that spoken by the Aesir...so much so that the Vanir acutally speak an offshoot language called Ymmireeth. To outsiders, it's all "Nordheimer", but among those that know, it's Njarleeth and Ymmireeth.
How would you implement this granularity in a game?
Skill points are too precious to require a PC to spend points on each dialect, and I don't think using language slots is a good answer either. The idea for me would be to add the granularity to the game world without hindering the PC or really changing the broad-based language rules.
I think Language checks are the answer. This could be an ability check--probably a WIS check, but maybe an INT check. Different dialcts would have different DC's associated with them.
Thus, if a character speaks Nordheimer, it's enough. If the character is Aesir, then make any language check needed when speaking Njarleeth as a very low and easy DC to overcome. When the Aesir character speaks with a Vanir, who speaks Ymmireeth, then simply raise the DC.
Thoughts on that?