Light Armoured Landrovers for the Brits

Low Roller 1-1

Mongoose
On Sat at teh BF:E tourney thers was a discousion about an additon for the brits -Light armoured landrovers, these are on common use now and i can't see them being phased out nay time soon.
Me, 127th and Evil all said they would be a good addition.
so any one else in favour???

heres a pic to wet your appertite
_42775989_landrover416_pa.jpg
 
Land Rover - Defender Military Vehicles
Land Rover specialise in the design and manufacture of military vehicles. These are primarily represented in the Defender Core Military Vehicle range, all adaptations of Land Rover's classic Defender model for military purposes. These come as either vehicles for general service or specially equipped for communications. These chassis types are all supported by a range of electrical systems, engine options, transmission and braking systems and air-portability options.

Also available are special variants including the Rapid Deployment Vehicle (RDV).

DEFENDER CORE MILITARY VEHICLE
Four levels of Defender Core Military Vehicles are manufactured. These include General Service vehicles (GS) and Fitted For Radio (FFR) vehicles with 12V or 24V electrical systems. The Defender range of military vehicles includes the following models:

90 Tdi 24v GS soft top
110 Tdi 12V or 24V GS soft top
110 Tdi 12V or 24V GS hard top
110 Tdi 24V FFR soft top
110 Tdi 24V FFR hard top
110 Td5 12V GS hard top
They are available as either short wheelbase (90 Tdi) vehicles or long wheelbase (110 Tdi) with either soft or hard top body types. Seating is for two soldiers in the front and up to eight in the back. Payload capacity ranges from 700kg in the 90 to 1.5t for the 110 heavy-duty platform.

RAPID RESPONSE VEHICLES
Land Rover military vehicles are all designed to meet the needs of the modern army. For that reason they are especially suited to rapid response situations having the optimal external dimensions, high payload to weight ratios, special fixings and quick strip down. Specialist features that enhance operational capability include crew roll over protection, winch systems, winterisation, raised air intake and rifle stowage.

Another important feature is air-portablility. Special mounted shackles are fitted as standard which enable vehicles to be easily lashed down during air-transportation. They also allow underswinging for heli-transportation.

ELECTRICAL SYSTEMS
Four main electrical systems are available, for the 12V Tdi GS, 24V Tdi GS and FFR and the 12V/24V Td5. All feature standard commercial system with six-way blackout lighting facility, chassis-mounted convoy lamp, map reading lamp, power sockets and inter-vehicle starter socket.

The 24V Tdi GS has a 50A alternator delivering 1.2kW with electromagnetic compatibility (radio suppression).

The 24V Tdi FFR has twin alternators delivering 2.4kW of power, it also includes radio interface, supplementary radio batteries, radio table, racking and antenna mountings and leads.

The 12V/24V Td5 is a 12V system with 24V inverter available only with the Td5 engine.

ENGINE, TRANSMISSION AND BRAKES
Two engine types are available, the four cylinder 2.5 litre diesel direct injection and the five cylinder 2.5 litre diesel. Both have had considerable use in many military applications and have proved their power and reliability.

Transmission options include five-speed manual gearbox and two-speed transfer box with centre differential lock. The Defender comes with front and rear disc brakes and drum-type transmission parking brake. With the Td5 version anti-lock braking and electronic traction control are optional.

RAPID DEPLOYMENT VEHICLE (RDV)
The RDV is a modular equipment and weapons platform based on the standard Tdi 90 or Tdi 110 GS. A tough, flexible and mobile platform it is suited to a wide variety of uses including peacekeeping support and humanitarian and refugee protection. The RDV also features a rollover protection frame with ring mount suitable for a range of grenade launchers. An RDV conversion can be fitted to a prepared base vehicle in less than four hours by two men.

image1.jpg


rapid-deployment.jpg


PINKP3.jpg


land_rover.jpg
 
3 to a pack lke MEA Techs and USMC Shadows, I'd buy some, good to use against Technicals, Shadows and Infantry, with two MGs on them.

LBH
 
For sure, I've always thought Mongoose would would bring them out at some stage. I've been waiting to hear when they were coming.
 
Though I do like the Land Rover, I have my doubts about how practical they would be in the game.

Like the technicals, they would be incredibly fragile, though they would sport more firepower. The preponderance of man-potrable RPGs and anti-tank weapons amongst enemy factions doesn't bode well for their survivability.

That said, they would look cool and I would buy them.
 
Sure they are RPG magnets, but then again, so is the warrior, the FAV, the technical, the shadow and the IFV...aw heck, every light vehicle around is an RPG magnet.

The point is most vehicles look a heck of a lot cooler if they have one or two MGs on them and doubly so if its a 50cal (Please note that any attempt to arm a sports car, especially a skyline, with a weapon just makes it look stupid). I'd definitely buy some, they're great for creating a desert raiding force; fast moving and heavy hitting. All you need now are some commandos with C4 to dismount from them!
 
That was more info than I ever really needed to know about Land Rovers Evil ;) but still read it anyway....

I would love to see these in game, but I am sure I heard on the news a few weeks/ months ago that the Army was planning on phasing these out as they are unarmoured....... (or maybe because they where to expensive, and should be replaced by horse and cart)
 
the lnd rover is losing its position in its armoured up roll to the panther (i may have wrong name here) but the replacment holds no interest to the SAS or recon, where an open toped un armoured vehicle due to its weight is a hindernce, game wise the land rover would fly through an exsposed fland and attack from behind operated by paras or SAS the land rover will be in use for a long time, but not the new proposed armoured one as its to heavy like the panther (if thats its name) is to heavy to airlift in mass and to parachute out of the back of a hurcule.

what could it do in a game ? well they could counter act intel feeds that the USMC and other forces may have in the future due to jamming equipment.

they cold get a free move befor the game starts on a D6 roll of 4+ reprsenting the elite training of the crew and fact they may have been parachuted in.

maybe have weapon options and clickable weapons to change configerations.

when should they be released ? i think they should be released as a 1st aniversary set of modles
 
Gibbs said:
Sure they are RPG magnets, but then again, so is the warrior, the FAV, the technical, the shadow and the IFV...aw heck, every light vehicle around is an RPG magnet.

The point is most vehicles look a heck of a lot cooler if they have one or two MGs on them and doubly so if its a 50cal (Please note that any attempt to arm a sports car, especially a skyline, with a weapon just makes it look stupid). I'd definitely buy some, they're great for creating a desert raiding force; fast moving and heavy hitting. All you need now are some commandos with C4 to dismount from them!

Anything will draw some sort of fire. They are used extensively in Afghanistan with lots of RPGs around, yet how many have been badly hit or destroyed?
 
Mr Evil said:
maybe have weapon options and clickable weapons to change configerations.

when should they be released ? i think they should be released as a 1st aniversary set of modles

Hmmm clickable weapons options.... Not sure about that, sounds to toy like :lol:

As for when they should be released... ASAP!!! Idealy I would have liked to see them with the SAS, but if they come out as the same time as the Gurkhas then I will be happy, I just feel that they should only be a transport option for "Elite" forces such as the SAS, Gurkhas and maybe the Foreign Legion (they don't use the LDR as standard I think, but I have seen several references to them using what ever is available so I assume that includes LDRs).
 
I like some of the ideas here about options for crew but here is my thoughts on a stat line:

LDR 60pts each
Size 2
Move 12
CC D10
Target 6+
Armour 5+
Kill 9+

Armed with 2 x MG each 3xD6

Special rules
MG: -1 armour, double suppression, If not transporting a section only one can fire (e.g. the LDR comes with a driver and a gunner, the additional MG can be crewed by one of the transported section)

Transport: can carry 5 size 1 models which may not fire out, if destroyed then all models take D6 damage dice

tough: will ignore the first failed armour save

Army list - 2 LDR for each transport slot

Elite forces
Para’s - air drop can enter the battle field on turn two from a neutral edge of the table at extra 25pts
SAS - can set up an extra 12" in cover + gets the additional SAS bonus for cover (stealthy) at an extra 25pts
 
Here's a link to a pic of Army landrover sporting a milan anti-tank missile. THAT would be a cool option. If you were allowed 1 in 3 to have that bad boy but no transport, a cross between a shadow and the FAV almost. It would have to be limited to ensure balance but it'd also rock!! I've been looking for one to convert but it's hard to find everything in the right scale. Was going to try a TAG landrover but i think it'll look HUGE on the table.

Check it out....


http://www.defencetalk.com/pictures/showphoto.php/photo/11820
 
Low Roller 1-1 said:
I like some of the ideas here about options for crew but here is my thoughts on a stat line:

LDR 60pts each
Size 2
Move 12
CC D10
Target 6+
Armour 5+
Kill 9+

Armed with 2 x MG each 3xD6

Special rules
MG: -1 armour, double suppression, If not transporting a section only one can fire (e.g. the LDR comes with a driver and a gunner, the additional MG can be crewed by one of the transported section)

Transport: can carry 5 size 1 models which may not fire out, if destroyed then all models take D6 damage dice

tough: will ignore the first failed armour save

Army list - 2 LDR for each transport slot

Elite forces
Para’s - air drop can enter the battle field on turn two from a neutral edge of the table at extra 25pts
SAS - can set up an extra 12" in cover + gets the additional SAS bonus for cover (stealthy) at an extra 25pts

I would also give them the agile rule that the FAV has, meaning that if it travels over 8inches it gains +1 to its target and skill scores. I would also add to tough that it is immune to suppression (every other vehicle is as far as I am aware).

You could add an option where it for 20 points it looses 1 MG, but gains a TOW missile, 4 shots only with a maximum of 1 being fired per turn and never in reaction. The TOW can be fired in any direction and can fire at the same time as the MG, as it has a seperate gunner.

Maximum of 1 per army and it looses its transport ability, it also can't have units climbing on top like tanks can.

Yup the TOW version is expensive and of limited use, but still a nice adition to a EFTF force.
 
cordas said:
Low Roller 1-1 said:
I like some of the ideas here about options for crew but here is my thoughts on a stat line:

LDR 60pts each
Size 2
Move 12
CC D10
Target 6+
Armour 5+
Kill 9+

Armed with 2 x MG each 3xD6

Special rules
MG: -1 armour, double suppression, If not transporting a section only one can fire (e.g. the LDR comes with a driver and a gunner, the additional MG can be crewed by one of the transported section)

Transport: can carry 5 size 1 models which may not fire out, if destroyed then all models take D6 damage dice

tough: will ignore the first failed armour save

Army list - 2 LDR for each transport slot

Elite forces
Para’s - air drop can enter the battle field on turn two from a neutral edge of the table at extra 25pts
SAS - can set up an extra 12" in cover + gets the additional SAS bonus for cover (stealthy) at an extra 25pts

I would also give them the agile rule that the FAV has, meaning that if it travels over 8inches it gains +1 to its target and skill scores. I would also add to tough that it is immune to suppression (every other vehicle is as far as I am aware).

You could add an option where it for 20 points it looses 1 MG, but gains a TOW missile, 4 shots only with a maximum of 1 being fired per turn and never in reaction. The TOW can be fired in any direction and can fire at the same time as the MG, as it has a seperate gunner.

Maximum of 1 per army and it looses its transport ability, it also can't have units climbing on top like tanks can.

Yup the TOW version is expensive and of limited use, but still a nice adition to a EFTF force.


First point. Aren't paratroopers being phased-out? They've been phased out in the Australian army in favour of Mechanized infantry. It was also decided that the Commandos were capable of mass para-drops and that parachuting wasn't a viable large scale assault option anymore.

Point two. I'm liking the idea of 1 TOW in a squadron of three. That way you can use three of them to transport a squad (either regular or elite) *and* give the squad a much needed AT option.

As for weapons...any thought of actually having one MG and one 50cal? Two MGs is fine though.
The WW2 jeeps had a lot more firepower. Check this out:
sas-jeep.jpg


Although some had duel lewis guns on the front too. Now that's what I'm talking about 8) :twisted:
 
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