Life Event Table

Rikki Tikki Traveller

Cosmic Mongoose
Couple of questions/suggestions on the Life Event Table on page 44.

Entry 4. Ending of a Relationship - Badly. Should that create a Rival or Enemy?

Entry 5: Improved Relationship - Should that create a Contact or Ally?
 
This is actually a carry over from MgT 1st Ed, and it was always a bit of a let down when you rolled Life Event as they frequently garnered nothing of interest. Yes, I agree the relationship entrees are a bit lame without some sort of Ally/Rival element to it.
 
Yeah, the life event table has only a few interesting things. I mean, they are great for fleshing out the character background, but compared to most of the other events that give an opportunity to gain skills or other things that are more tangible, they fall short.

When rolling characters with my current group, if they got Life Event, I would have them roll on the table to see what they get, but then usually roll a 2nd event.
 
Rikki Tikki Traveller said:
Couple of questions/suggestions on the Life Event Table on page 44.

Entry 4. Ending of a Relationship - Badly. Should that create a Rival or Enemy?

Entry 5: Improved Relationship - Should that create a Contact or Ally?

My thoughts exactly.
 
Rikki Tikki Traveller said:
Couple of questions/suggestions on the Life Event Table on page 44.

Entry 4. Ending of a Relationship - Badly. Should that create a Rival or Enemy?

Entry 5: Improved Relationship - Should that create a Contact or Ally?
I have marriage and someone being born (family members) on my character sheets. Even relatives that have died.
 
And I think that is the idea Shawn. Using the Life Event table, you can sketch out the immediate family of the Traveller; along with unexpected events.
 
Yes, it would be nice if life events meant a bit more than just backstory. Just on an expectations level, I always thought "Life" events sounded more important.
 
Life event entry 11:
Crime: You commit or are the victim (or are accused) of a crime. Lose one Benefit roll or take the Prisoner career in your next term.

I had this come up last night. The character graduated with honors from Naval school, nailed every promotion roll and was a rising star officer. Bam! This thing comes. Player decides prisoner is more interesting.

This happened after a successful survival roll, but it is unclear what happens. Is this "go directly to jail, do not pass go and collect $200?" type of thing, or does the character get an advancement roll, benefits, etc.

We decided that it came from success, not mishap, so yes, the character gets to finish up the rolls associated with a successful career, but treat the advancement roll as if the result were under the # of terms served and thus the career had no more use of the character.

In our case, the player aced the roll, character was promoted to captain and all associated benefits, and then next term goes to prison.

Kinda weird but that's what makes interesting characters.

I guess the point is, more clarification is needed on this event and whether it alters the normal flow of character generation. Even if it does not, it should explicitly say that.
 
allanimal said:
I guess the point is, more clarification is needed on this event and whether it alters the normal flow of character generation. Even if it does not, it should explicitly say that.

Agreed. For every event.
 
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