Keeper Nilbog
Mongoose
To be fair, i don't think anyone used to the rules system is thinking individual ships, but across the whole fleet. Gorns are very nasty with their armaments :twisted: , and 'Power Drain' generally isn't a problem (we have Phasers and torp's, don't need anything else). Good fire arc help, but if half your ships get poor target solutions due to the enemy ships dodging out of arc, there the problem lies.
The lumbering trait my provide a 'feel' for the fleet (personally, it doesn't, Gorn ships aren't that limited in the abiliy to maneuver), and to be fair i'm actually looking forward to using them - a win would feel 'well won'. Agreed we need many played games to see if the lumbering issue is a serious as i think it will be
If i remember correctly, the BC with the R gives up 2 S-type torps to mount it, so whilst able to engage at range, it gives up hiting power.
The more i think over the Gorn (and i've been a Gorn at Heart for 20+ years), i'm more interested to hear from the people that playtested them how they faired. They alway had trouble against Federation (though removal of proximity's and range reduction of Photon's canceals some, if not all of this), Klingon and Kzinti. As people have mentioned, they designed there ships to fight Romulans (the 'F' and 'P-3' upgrades, and introduction of the 'D-rack' did help). Don't really mind they have issue against those, as they didn't really have an answer to Plasma (not shown in ActA:F).
The initiative sink issue won't work, i think, for Gorn. Ships are generally more expensive than other Empires, and we tend not to have so many ship types. Cheapest shi[ is 115pts, an F5 is 100pts and a Fed WarDestroyer is 110pts. We hit harder at this level, but actually having enough ships to operate an effective sink is going to be difficult, as all ships we generally need to be part of the fire pattern.
As Da Boss says - will wait and see if they have issues - all may become clear when there on the tabletop. (and i think i'll refrain from additional posts until i've played a few games with Gorn :? )
The lumbering trait my provide a 'feel' for the fleet (personally, it doesn't, Gorn ships aren't that limited in the abiliy to maneuver), and to be fair i'm actually looking forward to using them - a win would feel 'well won'. Agreed we need many played games to see if the lumbering issue is a serious as i think it will be
If i remember correctly, the BC with the R gives up 2 S-type torps to mount it, so whilst able to engage at range, it gives up hiting power.
The more i think over the Gorn (and i've been a Gorn at Heart for 20+ years), i'm more interested to hear from the people that playtested them how they faired. They alway had trouble against Federation (though removal of proximity's and range reduction of Photon's canceals some, if not all of this), Klingon and Kzinti. As people have mentioned, they designed there ships to fight Romulans (the 'F' and 'P-3' upgrades, and introduction of the 'D-rack' did help). Don't really mind they have issue against those, as they didn't really have an answer to Plasma (not shown in ActA:F).
The initiative sink issue won't work, i think, for Gorn. Ships are generally more expensive than other Empires, and we tend not to have so many ship types. Cheapest shi[ is 115pts, an F5 is 100pts and a Fed WarDestroyer is 110pts. We hit harder at this level, but actually having enough ships to operate an effective sink is going to be difficult, as all ships we generally need to be part of the fire pattern.
As Da Boss says - will wait and see if they have issues - all may become clear when there on the tabletop. (and i think i'll refrain from additional posts until i've played a few games with Gorn :? )