Captain Jonah said:What is an Upgrade, all we get is vanishing Phasers :lol: :wink:
This is precisely the point -
Things are being changed and costs changed - others things are just changed and are free upgrades - lack of consistancy
Captain Jonah said:What is an Upgrade, all we get is vanishing Phasers :lol: :wink:
Da Boss said:msprange said:Totenkopf said:now the D5 costs more points than the D7 which is supposed to more expensive to produce
Points do not equal currency.
Why did the D5 go up rather than the D7 go down which was IMO more realistic?
Slightly irated that the Romulans keep getting effective upgrades for free and the Klingons have to pay for theirs..........
Nerroth said:Based on the FC Ship Card, I'd agree with gord314's first option; it seems the C8's phaser suite should be broken into three lines, with 2 AD in the F, P, S arcs, and 4 AD each in the F, P and F, S arcs respectively.
(Actually, now that I notoce it, the 4 AD for the aft phaser-3s, currently in the A arc only, should probably be split into 2 AD each in the A, P and A, S arcs, too.)
For the sake of comparison, the Ship Card for the K9R is here; its Phaser-1s should have:
2 AD F, P, S
3 AD F, P
3 AD F, S
2 AD A, P
2 AD A, S
If it doesn't have it that way as it stands.
(If it does, then forget I said anything.)
Tuladin said:When firing a seeking weapon at more than 18" you now have to make an attack roll to hit. Is this roll made before or after the targeted ship's attempts to use ADDs, phasers or tractor beams against it?
Greg Smith said:The vast reduction in the damage capacity of the civilian ships has played merry heck with their points comparable to one another.
Da Boss said:Why did the D5 go up rather than the D7 go down which was IMO more realistic?
Keeper Nilbog said:Fix the Forward Phaser 1 bank on the C8 (i don't want to lose 10 phaser 1 just to shot down 4 drones)
gord314 said:Removing devastating from photon torpedoes would make them pretty useless.
Ben2 said:Greg Smith said:The vast reduction in the damage capacity of the civilian ships has played merry heck with their points comparable to one another.
30 points for a ship with 212 damage that could tractor and drag any warship in the game with an unbreakable lock was insane though.
Civilian ships should be used as scenario objectives, rather than initiative sinks and damage sponges.
Greg Smith said:Civilian ships are not allowed in standard scenarios. So they are scenario-specific choices.
msprange said:Da Boss said:Why did the D5 go up rather than the D7 go down which was IMO more realistic?
There is absolutely nothing wrong with the D7...