DFW said:
Therefore, the missile damage comes from something other that kinetic energy of impact.
It depends on whether we discuss this within the real world framework or
the Traveller rules framework.
For example, railgun shots do kinetic energy damage only, and a Travel-
ler missile should impact with about the same kinetic energy as a railgun
shot, so it should indeed do comparable damage through the impact alo-
ne.
Otherwise a starship with an armour strong enough to protect it from any
fast micrometeorites would not only be invulnerable to the kinetic energy
of missile impacts, but also to damage by railgun shots - and also have a
good chance to be almost invulnerable to energy weapon hits, too, becau-
se these hits would only vapourize a bit of the thick armour layer without
penetrating it.
In short, if one wants a playable - not necessarily a plausible - space com-
bat system, one has to ignore the fast micrometeorite problem or use on-
ly "magic wand" weapons like meson guns, because any armour strong
enough to withstand several fast micrometeorite hits would also be strong
enough to withstand almost anything else.