Invading another system with a fleet is tricky business. Assuming your target is protected by the 100D rule, you won't really be able to surprise them because you have to emerge too far away for that to work.
Plus you still have the random factor affecting your fleet arriving in enemy space. Which means you won't know how much of your fleet is popping out of jumpspace when you first emerge.
I would think your fleet would emerge far enough from the defenders to allow you time for everyone to emerge and get ready for combat. While HG is mum on this idea, Sector Fleet talks about a device that can simultaneously jump a fleet with only a few hours window for all of the ships to arrive in.
And unless you know you are going to win, I would think that a fleet would jump into an enemy sector and first refuel before proceeding to the main world. Fighting on empty jump tanks means you are staying put in that system no matter what the outcome of the battle. And a defended world is going to have meson sites that will make it suicidal to try and refuel on-world until they have been silenced.
Plus you still have the random factor affecting your fleet arriving in enemy space. Which means you won't know how much of your fleet is popping out of jumpspace when you first emerge.
I would think your fleet would emerge far enough from the defenders to allow you time for everyone to emerge and get ready for combat. While HG is mum on this idea, Sector Fleet talks about a device that can simultaneously jump a fleet with only a few hours window for all of the ships to arrive in.
And unless you know you are going to win, I would think that a fleet would jump into an enemy sector and first refuel before proceeding to the main world. Fighting on empty jump tanks means you are staying put in that system no matter what the outcome of the battle. And a defended world is going to have meson sites that will make it suicidal to try and refuel on-world until they have been silenced.