E.D.Quibell said:Planetary Deep Site Meson Guns.
Best regards,
Ewan
Too bad "deep site" aren't able to track targets moving extremely fast. :lol:
Best regards
E.D.Quibell said:Planetary Deep Site Meson Guns.
Best regards,
Ewan
DFW said:Hence my idea.
On that note, fleet port locations would need to be secret.
DFW said:E.D.Quibell said:Planetary Deep Site Meson Guns.
Best regards,
Ewan
Too bad "deep site" aren't able to track targets moving extremely fast. :lol:
Best regards
E.D.Quibell said:DFW said:Hence my idea.
On that note, fleet port locations would need to be secret.
Have them within 100D of a largeish planet. Put up menson screen, nuclar dampers, and a bunch of point defence lasers, and then blow the enermy fleet out of orbit with your deep site menson guns.
Regards,
Ewan
DFW said:Moving too fast and the attacking ships will end up inside the screens before you can react. Bu, Bye fleet. Better yet, make a bunch of planetoids with J-dives, boost them up to high velocity and jump them so that they hit planet & docked fleet.
That's why I said that fleet locations MUST be secret or eventually they are toast. No way around it.
E.D.Quibell said:Flame bate. I withdraw.
Best regards,
Ewam
DFW said:E.D.Quibell said:DFW said:Hence my idea.
On that note, fleet port locations would need to be secret.
Have them within 100D of a largeish planet. Put up menson screen, nuclar dampers, and a bunch of point defence lasers, and then blow the enermy fleet out of orbit with your deep site menson guns.
Regards,
Ewan
Moving too fast and the attacking ships will end up inside the screens before you can react. Bu, Bye fleet. Better yet, make a bunch of planetoids with J-dives, boost them up to high velocity and jump them so that they hit planet & docked fleet.
That's why I said that fleet locations MUST be secret or eventually they are toast. No way around it.
Treebore said:Not so sure about that. Rate of movement is fast, but your also talking millions of Km to possibly get anywhere. So they can come in fast, but at 100 diameters out, you don't want to come in too fast, you still need to be able to fire and change vectors to make sure you don't collide with anything, especially if you want to use your spinal mounts, they only point one way.
Still, if you surprise a fleet that is effectively in port you should still have results similar to Pearl Harbor.
DFW said:I figured the velocity at 4 hours of 4G accel. Fast enough to avoid much return fire and not too fast to aim at targets were you know the locations of prior.
simonh said:Apart from surface installations, you won't know the location prior. Military orbital facilities will adjust their orbits regularly, and your intel on their last known orbit is a minimum of 2 weeks old.
simonh said:For deep-site mesons, I figure a network of tunnels with the meson guns on huge subway trains. Taget acquisition will be from satelite sensors, relayed directly using meson communicators.
DFW said:Not a problem as the zone is VERY finite.
If that's the case, they'll be useless for the time frame under consideration. All the better.
Also, against the planetoids, a bad joke.
simonh said:edited:
Yes you know they'll be somewhere in orbit round the planet, but that's about it. Yu will need to be near the planet too to be in range. You'll potentialy have a surprise advantage, but if they're in range of you, your in range of them.
simonh said:Orbital adjustments also make jumped-in near-C rocks useless against orbital facilities.
simonh said:Why?
simonh said:Sure, if you have no interest in capturing territory you can just destroy it completely. They can do that to your homeworld too though. M.A.D.
DFW said:simonh said:Why?
Can't move those railroad tracks mounted guns fast enough.
This is a sector power play. A planet or two lost is no biggie. Plus, depots aren't hovering over hi-pop civilian worlds...
simonh said:Translate that back to nuclear weapons in the cold war. A city or two lost is no biggie. A missile or two in cuba is no biggie. One or two enrichment plants in Iran and North Korea is no biggie.
Simon Hibbs
DFW said:Trade a couple planets for a sector. Do the math....
simonh said:[I don't see how that maths works. A couple of planets != a sector.
Friends don't let friends drink and command the fleet.DFW said:simonh said:[I don't see how that maths works. A couple of planets != a sector.
Correct. A sector is worth FAR more than a couple of planets.
Remember kids. Don't keep your fleets moored at known locations.
DFW said:A sector is worth FAR more than a couple of planets.![]()