Hi,
Does anyone have any insight into the practical relationship between a Scientific Toolkit and a Laboratory, particularly how they would impact outcomes in a game?
High Guard refers to the scientific toolkits in its description of a laboratory, suggesting that they overlap somehow, but that's it. The stated cost of equipping a lab is way more expensive than the given cost of a kit, so it's not about equipping the lab. Rules for scientific toolkits don't refer to labs at all.
Scientific toolkits provide DMs for scientific tasks, but labs do not. It looks to me that toolkits and labs were designed under different, implied assumptions.
These are my interpretations:
Does anyone have any insight into the practical relationship between a Scientific Toolkit and a Laboratory, particularly how they would impact outcomes in a game?
High Guard refers to the scientific toolkits in its description of a laboratory, suggesting that they overlap somehow, but that's it. The stated cost of equipping a lab is way more expensive than the given cost of a kit, so it's not about equipping the lab. Rules for scientific toolkits don't refer to labs at all.
Scientific toolkits provide DMs for scientific tasks, but labs do not. It looks to me that toolkits and labs were designed under different, implied assumptions.
These are my interpretations:
- Scientific toolkits are kind of like "portable labs" used in the field for sample collection and on-the-spot-analysis that helps characters solve immediate problems or helps them draw an incremental conclusion that gets them further along in their adventure. Hence the given DMs.
- Laboratories provide the same benefit as scientific toolkits, but they also represent the more formal, abstract, hand-wavy work that isn't really gamed out but leads characters to big-picture conclusions that impact the overall campaign, or helps them put all the info together in way that is useful to their patron, or helps them publish their work and thereby raise their profile (and their fees). Labs would also allow characters to create small batches of a novel chemical, or construct one-off research equipment, or do other things not possible in the field. But those are all expository outcomes and a bit unsatisfying.
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