Kinunir-class Battle Frigate

Jame Rowe

Emperor Mongoose
Out of desire for some mental exercise, I took the Kinunir and rewrote it using the MGT ship rules. Let me know what you think!

Kinunir-class Battle Frigate
1200 ton selfsealing streamlined reflec hull: 252 MCr Hull 66 Structure 66
Armor: 18 points bonded superdense armor: 180 tons, 180 MCr
Jump Drive Q: 80 tons, 165 MCr
Manuever Drive Q: 21.75 MCr, 120 MCr
Power Plant Q: 34.5 tons, 240 MCr
Fuel: 540 tons; 1 Jump 4, 4 weeks ops
Fuel Processor: 27 tons, 1.35 MCr
Computer: 4*Model/7Fib, 90 MCr
Electronics: Very Advanced, 5 tons, 4MCr
Bridge: 40 tons, 6 MCr
10 staterooms: 40 tons, 5 MCr
30 barracks: 60 tons, 3 MCr
10 triple turrets: 6 tons, 20 MCr
6 missile racks: 4.5 MCr
24 beam lasers: 24 MCr
2 single particle beam barbettes: 6 tons, 32 MCr
Nuclear Damper: 45 tons, 55 MCr
Armory: 2 tons, 0.5 MCr
Briefing Room: 4 tons, 0.5 MCr
Medical bay: 4 tons, 1 MCr (note: used stats for lab to get medbay)
Pinnace: 40 tons, 20 MCr
Full Hangar: 12 tons, 3 MCr
15 Jump Capsules: 30 tons, 1.5 MCr
Grav APC: 12 tons, 5 MCr
3 air/rafts: 12 tons, 0.825 MCr
Repair Drones: 12 tons, 2.4 MCr
Programs:
Manuever/0 (included)
Library/0 (included)
Intellect (R10, 1 MCr)
Jump Control/4 (R20, 0.4 MCr
Evade 3 (R25, 3 MCr)
Fire Control 4 (R20, 8 MCr)
Auto-repair 1 (R10, 5 MCr
63 tons cargo
945.975 MCr total
 
Heh... I was also about to post Kinunir stats myself, so you beat me to it. Never mind, your stats are just fine :)

Anyhow, shouldn't it also have a Black Globe?
 
Golan2072 said:
Heh... I was also about to post Kinunir stats myself, so you beat me to it. Never mind, your stats are just fine :)

Anyhow, shouldn't it also have a Black Globe?

Yes, but my version doesn't have space.

EDIT: And I recall hearing that some versions had them taken out.
 
Mongoose's Traders and Gunboats has a "Colonial Cruiser" that looks amazingly like a Kinunir for MGT. No BGG though... It has a Meson Bay and Meson Screens.
 
Nice design, though the armour rating at 18 is to high, should it be 15, as the max level of armour is the tech level of the ship, according to the high guard rules anyway. ( i'm probably just being picky). Do you plan to do floor plans for this design?
 
Rikki Tikki Traveller said:
Mongoose's Traders and Gunboats has a "Colonial Cruiser" that looks amazingly like a Kinunir for MGT. No BGG though... It has a Meson Bay and Meson Screens.
Yeah, I'd give it a bay. After all, a ship usually needs to have enough firepower to crack a target with as much armor as itself, as its equivalent enemy craft will probably have similar armor.
 
Old timer said:
Nice design, though the armour rating at 18 is to high, should it be 15, as the max level of armour is the tech level of the ship, according to the high guard rules anyway. ( i'm probably just being picky). Do you plan to do floor plans for this design?

I do not do floor plans, but they would be much like the one in the CT supplement.

Good catch on the armor. I'd need to take it out, and then redo the armament to replace a couple laser turrets with the meson bay and the screen, if there's room.
 
Rikki Tikki Traveller said:
Mongoose's Traders and Gunboats has a "Colonial Cruiser" that looks amazingly like a Kinunir for MGT.

On the outside. It's not the oddest deckplan in T&G, but that's not saying much.
 
Old timer said:
...
Do you plan to do floor plans for this design?

Major B has done an updated version of the deckplans (based on Mega Traveller stats, but it could be used for any version).

Its very cool and highly detailed.

Dave Chase
 
Dave Chase said:
Old timer said:
...
Do you plan to do floor plans for this design?

Major B has done an updated version of the deckplans (based on Mega Traveller stats, but it could be used for any version).

Its very cool and highly detailed.

Dave Chase

I would like a link if you please.
 
I would be happy to give you a link, but I am banned from CotI.
I don't think Major B hangs out here.


Tell him hello for me,

my name is not mentioned over them much because they might get banned for it.

Dave Chase
 
Jame Rowe said:
Golan2072 said:
Jame Rowe said:
10 triple turrets: 6 tons, 20 MCr
Since you listed the cost of the weapons separately, and since each hardpoint takes 1 ton and each triple turret costs MCr1, shouldn't it be:
10 triple turrets: 10 tons, 10 MCr
?

I thought that the size of turrets went down with TL?
After checking MGT-HG, I found that you're correct. I guess I was thinking too much along the CT lines... :)
 
You might also want to add it Expert Navigator, Expert Pilot and Expert Engineering programs, so that these functions may be automated if desired. Of course, standard procedure will probably be to have a human in charge of every subsystem, but an automatic backup would be handy.
 
Golan2072 said:
You might also want to add it Expert Navigator, Expert Pilot and Expert Engineering programs, so that these functions may be automated if desired. Of course, standard procedure will probably be to have a human in charge of every subsystem, but an automatic backup would be handy.

Sure ... but where are those programs from?
 
The software is listed on TMB page 92-93.

Expert, Intellect and Security Programs are all listed. There is also a nice shaded box about how these programs work and can aid characters.
 
Rikki Tikki Traveller said:
The software is listed on TMB page 92-93.

Expert, Intellect and Security Programs are all listed. There is also a nice shaded box about how these programs work and can aid characters.

Oh yeah, the personal programs. I hadn't thought about those; they're not listed as having ship-scale equivalents.

Maybe I should go through and see about that; after all, I'd been thinking that the ship program list was a bit limited.
 
You wouldn't be creating ship-sized versions of the programs, you would be using the ship's computer to run these personal programs to replace crew positions.

I figure the an Expert/Astrogation with your Jump Control program is the equivalent to GENERATE in CT.
 
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