King of the Jumpgate IV Kublacon 2007 May 26-29

You asked for feedback, here it is, Eric.

KOTJG scenario: Some VPs for kills would have been good.

Random seating: I would much rather have had it be more of a Swiss or round robin format. The two players in the lead should be able to play each other no matter what.

Trivia: Probably figured too much into overall ranking. The trivia test shouldn't count for as much as a round of combat.

Don't get me wrong, it was a solid event and a lot of fun. Just suggestions.

Damn my rolls to beat stealth all to Hell though. :x

Erik
 
Maybe the trivia shouldn't count as much, but to be fair, 7 points is the most anyone has ever gotten from it...

I recognize the KOTJ scenario needs tweaking. I'll see what I can do about that...

I plan on getting a laptop in the next year, that will make on the fly scoring and seating easier. Also, not having to play inthe event will be nice...!

Thanks for the feedback!

Chern
 
First off I would like to thank Chernobyl for running the event – a good time was had by all!

Secondly, a synopsis:

My first round was against Chernobyl who played as a non-scoring player to give us an even number of fleets. I played a Minbari fleet and he played a Third Age Earth Force fleet. The fight was a 5-point skirmish level King of the Jump Gate scenario, which if you have not read it, is basically a Minbari nightmare as it pressures you into a close quarters stand up knife fight! I will also say that this was the priority level that I least wanted to face this scenario under, as the Minbari are generally weaker in the lower levels. I had prepared quite a bit for this and had included rare hull 6 ships and breaching pods in my fleet, but at the last moment I panicked about having too low a ship count and went with 2 Teshlans and a Torotha. Chernobyl passed all his stealth checks (except a couple minor checks against fighters) and it did not take him long to cut my hull 4 fleet to ribbons, despite the near loss of a Hyperion in my opening salvo (I came up 3 points shy and paid for my shortage in hot beam death). While I regretted my fleet choice from his first salvo, I probably could have done a little better by sacrificing the initial points to him in the hopes critically damaging his fleet at a distance and having enough turns left over to make up the difference. First round a loss 3 to 17.

My second round was against Rabid Child’s Shadow fleet. He had won his first round 17-3 and I was eager to claw my way back from my initial loss. The battle was a 5 point Raid Space Superiority scenario with terrain. This turned out to be the epic battle of the day for me and I take off my hat to his expert use of the Shadow’s maneuverability. He had a single Hunter and a Scout to my Troligan, Morshin, and Teshlan. He started out by avoiding my fleet all together, drawing me into a very aggressive stance. By using terrain to best effect he managed to avoid my main guns the majority of the time, but eventually I got a clear shot at the Scout and annihilated it in one round. At the same time, I had left my Morshin a bit vulnerable to try to draw him out of the terrain and he took the bait. Regrettably, the Morshin went down to a single shot from the Hunter’s beam. This was the last turn my capital ships managed to fire. Winning initiative on the next round he managed to block my Troligan with terrain and obliterated my Teshlan, again in one shot. On the following turn he faced the Troligan, but hit it with a “no weapons can fire” critical from which it never recovered. For the last few turns my Nials chipped away, but the turn count ran out with something like 15 points to go. Alas, another 3-17 loss. I cannot emphasize enough how well he played the Shadow fleet. A single mistake could have left him with a 20-0 loss, but he made none. He went on to lead his force to an overall tournament victory.

My third round was against Lowly Uhlan and by this point we were both pretty pasted (we had both been up quite late the night before). LU felt so bad that he almost dropped out before we really even got started. It was a 5-point Battle level Annihilation scenario with no terrain; he was playing Earth Force Third Age (a fleet with which he took the Best Painting award, by the way, with truly amazing detail right down to ship names on the superstructures of his Hyperions). There is not much to say about the battle really, I rolled dice well and he missed every stealth check rolled for his main beam weapons. Eventually we agreed that the battle was effectively over giving me a 17-3 victory. Lowly Uhlan took second overall (and the one victory netted me third), but to be fair, he was barely able to keep his eye’s open – I cannot claim to have used any strategy to win the battle. I hope that we can meet again next year when we are both feeling up to the challenge.

Last, my few comments:

The KofJG scenario is a nightmare for the Minbari and that is what I enjoyed most about it. Many a morning’s drudging commute was taken up with thoughts on how I was to face this beast. I really enjoyed the challenge of trying to come up with ways to succeed in an environment that was so opposed to what I naturally wanted to do. Personally, I would not include ship kills in the points, as this would have given me an easy out to how I would approach the scenario. I only wish that I had kept my nerve and used a single Troligan with 8 breaching pods.

I am somewhat against an increase in the length of the tournament, as I tend to run RPG stuff late into the night and nine hours was a trial by itself.

All in all – Excellent! One of the highlights of Kublacon – and by the way, for those of you who haven’t been, Kublacon pretty much rocks! I look forward to seeing you all again next year.

-Humbaba
 
Ah ha, there you all are. Well I just wanted to say thanks to all that came and played. It was a nice quiet tournament. On to my review:

My first round I was paired with Claude's Narn for King of the Jump Gate.
My Shadows: 2 scouts and 6 fighters
Claude's Narn: 2 Ka'Toc, 1 Rongoth, 1 Thentus (?)


Claude had his mission objectives firmly in mind as he put all power to engines and ended his first turn in position to score points with most of his fleet, I could tell I would have to stay focused for this one! With the Narn fleet parked in front of the jump gate my two shadow scouts moved off to the side at best speed, avoiding fire will the intention of moving in to position for next turn, my fighter flights spread out and looked menacing. :roll:

On his turn he held position and failed all his stealth rolls but was in position to score with all ships. On my turn my scouts moved behind his Rongoth and crippled it, the fighters zipped in to help, with some of them waving their arms at his his two Ka'toc in an attempt to make them think twice about turning towards the melee. All my ships scored.

His Ka'Toc promptly turned towards the jumpgate and obliterated my fighters. I'm sure this was simply a matter of firing arcs and only targets rather than my cunning plan. His Rongoth put a little hurt on one of my Scouts. A swarm of my fighters nearly killed the Thentus, one scout nearly killed the rongoth, the second scout split his fire and finished off both. Everything scores.

One Ka'Toc turns towards my scouts and deals minor damage, the other can't come around enough. Both score. My Scouts obliterate Ka'toc #1 and maul #2. All my fighters have died. At this point the narn survivor went all power to engines to escape. 17/3 Shadow victory.

Humbaba and his beautiful Minbari were next. I've only played minbari once and remembered two things, Troligan are tough as nails and Nials are my doom.

My Shadows: 1 Scout, 1 Hunter
Humbaba's Minbari: 1 Troligan, 1 Morshin, 1 Teshlan


There was a handful of asteroids and nebulae on the board so I set up on that side of the board with the intention of bringing a knife to a sword fight.

The first few turns I mainly moved forward, measuring range as best I could and hoping to tempt Humbaba's Nials to attack me unsupported. I was more than willing to take a turn of shooting from that hornet's nest if it ment wiping them out. Alas it was not to be and as we complimented each other on the cleverness of our moves the game began to heat up.

Having only taken a little long range fire from the Teshlan it had been a game of manuver. I finally commited and rushed in behind an asteroid field in hopes of cutting off his fleet from his fighters. That was when I learned that

Minbari are fast. Really fast. So fast he swept around the asteroids and put some hurt on my Hunter with the Teshlan and about 3 frillion Nials. My Scout picked off a few as did the hunter.

The scout backed away as his Troligan lumbered forward. Realizing I was not going to win the firefight I was in I swept the Hunter around the asteroids in an attempt to cut off his fighters from his fleet, this time it almost worked.

With the Nials pecking my Hunter to death I decided to slip their leash and fired my fighter dispersal tube point blank, scattering out 4 shadow fighters that engaged all 8 or 9 nials and flyers, my cunning plan saw the scout move in to position to kill lots of them after they had wiped out my fighters.


IMG_0325.jpg

The minbari circling like sharks as the Nials gnaw me to death.

The Morshin that had been lurking in the back decided to move up and help out the Nials with its fleet carrier recovery but my hunter smelled blood and moved to engage it while keeping the asteroid field firmly between it and the other two minbari ships. The scout got up close and personal with the nials, anticipating a juicy turn of shooting. As predicted the nials wiped out my fighters. Then came the juicy turn of shooting. Unfortunately it was from the Troligan, who not only saw through my scout's stealth but folded it up with one shot from its beams. Ouch. In return my hunter cut the Morshin in half.

The Teshlan and Troligan continued to circle the asteroids like sharks and I was able to block the Troligan's lines of fire and engage the Teshlan, cutting it in half as well. The Nials continue to gnaw.

With only the Troligan left I know I'll have to trade fire with it. As it lumbers around the asteroids I move to its side and get a lucky "no weapons my fire" crit. At this point I stay nearby and continue to cut pieces out of it. It repairs the crit on the next turn but does not survive.

With only the Nials left and a few turns left in the game I move at full speed with my Hunter twice, leaving the Flyers behind and coming within 15-20 points of being killed by the darn blue fighters! If he had killed me it would have been 20-0 win for him. As it was I survived and got a 17-3 victory. Best game of ACTA I've ever had. Even one turn of shooting from the Troligan I think would have given him a win. I had to make difficult choices every turn and he fell for none of my traps. Hard fought and exciting. Thank you Humbaba! After the game we both mentioned how we almost forgot how much firepower we had at our disposal after manuvering for the first 5 turns or so. When we each killed a ship with one shot we sort of stopped and looked at each other in shock.

Game 3: Annihilation, no terrain. My opponent was Rob, my roomate!
My Shadows: 2 Hunters, 2 Scouts.
Rob's Narn: 2 Bin'tak, 1 Dag'kar, 1 T'loth


Having played each other before we had some ideas of the other fleet's strengths and the playing style we would see. It was almost comical as we both exaggerated our typical styles in order to fend off the other. He turtled as tight as he could, with all his ships almost touching. I spread as far as I could with no ship within a foot and a half of another!

Turn one we move forward.

Standard second turn, I speed forward and catch some E-mines. His shoal of ships turns towards my flank rather than towards my center and I wonder what he's up to. I launch my fighters past him with my dispersal tubes and he wonders what I'm up to.

Third turn. I normally ignore his Bin'tak's and try to kill his smaller ships. The huge Bin'tak flounders without support. However there was a hunter that only had range to the lead Bin'Tak so I took the shot. And did obscenely well. This Bin'tak was to turn into a magnet for the rest of my fleet. I think I had two vitals crits that let me roll an extra 2d6 damage and 4d6 crew, with triple damage that's pretty nice.

Fourth turn he suddenly moves all his fighters on top of his Dag'kar. He knows I hate that ship and he was right to do so since all my fighters were going to pounce on it, instead I hold back at the edge of his rear weapons range. Two scouts and a hunter move to put some hurt on the Dag'kar instead of the fighters. He scares the snot out of me by breaking formation with a Bin'tak and boresights a scout from about an inch away. The scout fires at the Dag'kar before it is vaporised by the first weapon the Bin'tak fires. The other hunter tears into the damaged Bin'Tak and manages to get another vitals crit. The rest of the fleet tries to kill the Dag'kar and fails, leaving it crippled.

Fifth turn the shadows sweep past his fleet and turn to shoot it from behind. His lumbering fleet attempts to come about and fails. He has no return fire as I kill the Dag'kar and maul the T'loth.

Sixth turn I task one Hunter with killing the T'loth and move the Scout and other Hunter to the side of the damaged Bin'tak. I had forgotten I had reduced the Bin'tak to a 2" move and he promptly boresighted my other scout. You guessed it, dead scout. One hunter killed the T'loth and the other crippled and skeletoned the damaged Bin'tak. I commited my fighters this turn and lost them all to dogfights with frazi(!)

Seventh turn I moved out of range of both Bin'tak as they made lazy circles in an attempt to support one another. One Hunter killed the damaged Bin'tak while the other killed some fighters.

Eighth turn both Hunters danced to the side of the untouched Bin'tak and started cutting it to ribbons. To Rob's credit he fought to the bitter end. Points of note, I got a total of 5 vitals crits on that poor bin'tak, pretty much taking it out of the game right from the start. Rob failed every order he had to roll for.

Thanks to everyone there, it was a good group. Thanks to Chernobyl for running it.

I liked the KotJG scenario quite a bit. The only thing I would do different is to run the tourney with swiss style pairing.
 
Ahaha! I had forgotten about that. For those not at KublaCon, Mongoose Alex was giving me a hard time all day about playing Shadow Cheese. :lol:
 
Thanks for posting your re-caps of the day's events. I'm glad everyone could make it and a good time was had by all - just means next year will have to be that much better.

Chern

(cheeseball :lol: )
 
OK, after waiting entirely too long, I've uploaded my pictures from Kublacon 2007's KOTJ III tournament to the gallery page of my website.

You can see them here.

See you next year guys!

Chernobyl
 
You know, some of those folks who played look like they could have been extras on the show... HMM...

I smell conspiracy.

Anyway, where's the photos of the fleets?
 
I was able to take a couple pictures during the games but as I had to play this year it was a little tight. plus, some of them didn't come out.
All the pictures I was able to salvage are posted, though...check out epicarmycard.com's gallery page, scroll though to the bottom...

Like I said before - I'm pretty encouraged about next year. I've run 3 different tourneys and no player attended more than one (due to various and unpredictable automotive and honeymoon conflicts) so in my estimation that gives me a larger player base. I figure next year at kublacon for KOTJ IV (the real IV this time... :wink: ) if I can wrangle all the different parties to come it could finally be a nice big tourney, maybe 10-14 people. Plus I'm heard there's some new players in the south bay area now...


Chernobyl
 
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