Prime_Evil
Emperor Mongoose
hanszurcher said:But I don't like using social mechanics for non-combat situations. I prefer role-play and improvisation, specially so in high action games.
It depends on the level of abstraction that you want - in some situations it is fun to roleplay the interactions with NPCs in detail, but on other occasions you need to move through a scene quickly to keep the game going. I tend to pace games based upon feedback from the players - if half of them are looking bored while one player spends ages haggling with merchants at the bazaar, it's time to use an abstract method of resolving the shopping expedition. But if everyone is engaged in interaction with various shady merchants, I'll let the scene run on for some time. I suppose that this is where GMing is more of an art than an exact science.