alex_greene
Guest
The Legend Core Rulebook uses Lore (deity) as the Divine spellcasting skill, and Arms of Legend uses Lore (Alchemy) as the skill used to create the basic alchemical products - the Philosopher's Stone, the elixirs, poisons and antidotes which are the alchemist's stock in trade.
Arcania of Legend: Blood Magic, however, has the magical skill of Invoke to call Divine spells. Also, Legend Core Rulebook has a variety of Craft skills available - it does not stretch the resources of the players to replace the above Lore skills with Invoke to call down the Divine, and Craft (alchemist) to create the Philosopher's Stone and perform transmutations (with Craft (poisons) and Craft (antidotes) as their own skills, respectively).
What, then would one need Lore (alchemy) and Lore (deity) for?
Exactly what you'd need any other Lores for - general knowledge of the deity, scriptures, high holy days, famous shrines, legendary priests and so on; and for knowledge of alchemy, the obscure language used in alchemical texts, notable alchemists and their findings etc.
Culture, also, can be useful - Culture (religion) can be used to remember things like sacraments, proper gestures, proper cants and responses, taboos and so on.
In this way, Lore is kept as an ordinary Advanced skill, but that's not to say its usefulness is in any way diminished. In fact, it can be extremely handy because any character can learn the skill and find it useful - even former adherents of the religion can keep their Lore skill because it is still knowledge - and knowledge is still power.
Arcania of Legend: Blood Magic, however, has the magical skill of Invoke to call Divine spells. Also, Legend Core Rulebook has a variety of Craft skills available - it does not stretch the resources of the players to replace the above Lore skills with Invoke to call down the Divine, and Craft (alchemist) to create the Philosopher's Stone and perform transmutations (with Craft (poisons) and Craft (antidotes) as their own skills, respectively).
What, then would one need Lore (alchemy) and Lore (deity) for?
Exactly what you'd need any other Lores for - general knowledge of the deity, scriptures, high holy days, famous shrines, legendary priests and so on; and for knowledge of alchemy, the obscure language used in alchemical texts, notable alchemists and their findings etc.
Culture, also, can be useful - Culture (religion) can be used to remember things like sacraments, proper gestures, proper cants and responses, taboos and so on.
In this way, Lore is kept as an ordinary Advanced skill, but that's not to say its usefulness is in any way diminished. In fact, it can be extremely handy because any character can learn the skill and find it useful - even former adherents of the religion can keep their Lore skill because it is still knowledge - and knowledge is still power.