Reynard
Emperor Mongoose
Speaking about LBB5 High Guard page 20, "The technological level of the building shipyard determines the technology level of the ship being constructed (a class A starport on a tech level 14 world constructs a tech level 14 ship)." So the world's TL is very important when building ships in its yard. Also, "The Imperial Navy procure ships at tech levels 10 through 14." Not just TL 15 it seems. Hmm.
High Guard 2e: "Unless the referee states otherwise, it can be assumed that the Tech Level of the ship and its components will be the same as the shipyard in which it is being constructed. However, you may always install components of a lower Tech Level if you wish, perhaps in an effort to cut costs." Yeah, there's that money issue everyone refuse to believe and why the IN procures at 10 through 14 too. Two things I have routinely seen in a variety of Traveller products featuring large scale economies, battles and war is there's never enough money for all the ships your dream to have and your not so humongous fleets can't be everywhere on a war theater. Large scale simulations such as Fifth Frontier War focuses on the largest fleets and most important battles. More detailed games such as Pocket Empires and Starships get down to the micro-management of ship procurement showing what economies are like especially for warship production rather than creating grand fleets on unlimited budgets.
Going through Starports, Space Stations and High Guard 2e, I see no current mention how Station TL is determined except the reference above. There is mention about station TL and planetary TL affecting crew procurement and a summary about construction and materials normally from the host world with some bringing in those things from other systems at cost and time. 3rd Imperium Starports doesn't mention tech level parameters but I followed their description of the StarPort Authority as the Imperial arm and representative of any and every starport in Imperial space but the station itself is not normally built by or owned by the Imperium so a starport does not automatically become the Imperial technology max. Like the worlds under it's rule and protection, station tech level also varies. The ONLY thing I would need to consider a rule about a station is Class A ports have to be at least TL 9 or there's no point meaning it must have construction under an organization other than the world if lower than TL 9. This could mean outside pre-fab construction from outside the system. Same might go for B and C with a minimum TL 7 or 8 if only reaction drives are used and world TL is less than 7.
High Guard 2e: "Unless the referee states otherwise, it can be assumed that the Tech Level of the ship and its components will be the same as the shipyard in which it is being constructed. However, you may always install components of a lower Tech Level if you wish, perhaps in an effort to cut costs." Yeah, there's that money issue everyone refuse to believe and why the IN procures at 10 through 14 too. Two things I have routinely seen in a variety of Traveller products featuring large scale economies, battles and war is there's never enough money for all the ships your dream to have and your not so humongous fleets can't be everywhere on a war theater. Large scale simulations such as Fifth Frontier War focuses on the largest fleets and most important battles. More detailed games such as Pocket Empires and Starships get down to the micro-management of ship procurement showing what economies are like especially for warship production rather than creating grand fleets on unlimited budgets.
Going through Starports, Space Stations and High Guard 2e, I see no current mention how Station TL is determined except the reference above. There is mention about station TL and planetary TL affecting crew procurement and a summary about construction and materials normally from the host world with some bringing in those things from other systems at cost and time. 3rd Imperium Starports doesn't mention tech level parameters but I followed their description of the StarPort Authority as the Imperial arm and representative of any and every starport in Imperial space but the station itself is not normally built by or owned by the Imperium so a starport does not automatically become the Imperial technology max. Like the worlds under it's rule and protection, station tech level also varies. The ONLY thing I would need to consider a rule about a station is Class A ports have to be at least TL 9 or there's no point meaning it must have construction under an organization other than the world if lower than TL 9. This could mean outside pre-fab construction from outside the system. Same might go for B and C with a minimum TL 7 or 8 if only reaction drives are used and world TL is less than 7.