Tenacious-Techhunter said:
You missed my point; if you want the gravity boost, you’re aiming to wind up within the orbital plane, preferably near the object you want a slingshot from, whether it’s in Jump Shadow or not. Otherwise, a direct course, within the orbital plane or not, is best. You can save a lot of time in the destination system if you plot your Jump carefully to take advantage of the physics available to you there.
Why in the world would you want to remain in the elliptical plane if you could avoid doing so? If your destination is on the far side of the system, and even if it is not, it's far better to travel above or below so that you can avoid the vast majority of spatial objects that are IN the elliptical plane. Every system will be different, of course, but there's no real disadvantage from staying away from it whenever possible.
And what do you mean about saving "a lot of time" in the destination system? If you arrive at 100D above, at, below or anywhere from your target, your travel time to the planetary surface remains the same. That 100D is a
sphere, ergo you are equidistant to your objective wherever you arrive. And with even a minimal 1G capability, the fact that your arrival destination is on the opposite side of the planet is trivlal from a time perspective.
Tenacious-Techhunter said:
No, you missed the part where orbital physics is very predictable, and from a known set of carefully gathered data, provided by, say,
the Scout Service, physical models of the target system will be good for
hundreds of years... Just like how we can know what the night sky looked like at some random date
thousands of years ago. Gas giants don’t just up and walk away!
Your points about storage are pretty ridiculous too.
/snark on
Do you take the time to read what you type? Or do you just HAVE to be right all the time with your smug opinions that you blithely move past what people are saying? But hey, let's go with your example here. Using your description of orbital mechanics as being very predictable, let's add a few more variables. Gravitation of a body is a known variable, let's use Mars for an example. Atmospheric drag is a knownvariable, let's use Mars again. And math. Math is a known variable, too, right?
Now, let's put all those together and let's use math and science to launch a space probe to Mars from Earth. Still with me? Okay. Now, let's throw in some really smart people, let's call them Rocket Scientists, and let's have them be employed by places like JPL, and Lockheed Martin and NASA. Whee! We've got a rocket ship traveling to Mars now!!! And let's say we get there in one piece. Let's, oh, I dunno, let's call our theoretical rocket payload the Mars Climate Orbiter. Everybody knows that pounds-seconds and newton-seconds are different, right? Oh, and toss in the fact that this discrepancy was spotted by humans, but dismissed by other humans. Now do tell me what happens when you feed pounds-seconds data to a program that is operates your thrusters and it is expecting the data to be in newton-seconds? It would be pretty ridiculous to expect such really smart people to make an error that is taught to every child who learns basic science and math, that when you have two different systems you have to convert one to the other in order for it to properly be able to be interpreted correctly. Really smart people like rocket scientists are taught that lesson over and over and over, because, yanno, math!
Tell me how ridiculous that sounds please. Like this couldn't happen?
Yeah, thought so.
/snark off
You bring up some valid points, but if anyone disagrees with you then they are wrong and you have to PROVE them wrong. Except that you can't. Why? Because we are discussing a game set in the 52nd century that is only loosely based on real science. Maybe you have missed the sci-fi RPG label it gets? Sci-fi, for your edification, means
science fiction. Ergo there is BOTH science AND fiction present in the gaming setting. Emphasis on gaming.
Tenacious-Techhunter said:
I’m saying that Gas Giants aren’t moved out of place by people over the course of 10 years. Smaller things, yes, they move, but only if people move them... which will happen from time to time. Regardless, the local system-wide version of NORAD will send copies of the updated system navigation hazards out with the mail, and also by light-based communication methods, which will reach nearby star systems that haven’t heard for whatever reason in the time it takes that light to get there.
You still don't want to get it here, do you? Ships aren't going to have star charts of every single system known simply because they have the petabytes to store the data. If that was the case then why don't commercial pilots carry maps and landing information for every major airport in the world in their flight bags on their iPads? Why? Because a guy flying the NYC - London route doesn't need to know the approach pattern to Narita. To CDG, or Belfast or even Frankfurt am Main, sure, but not Narita. The same logic would be used in the future. Even with virtually unlimited storage, people are going to start finding ways of filling that space up. Hell, cat videos in the future will number in the quintillions probably, and I bet they will use space in their prodigious memory banks for those before they'll store the orbital information for all significant planetary bodies in the known universe.
Why? Because humanity. And cat videos. Two things that change, but really don't.