Condottiere
Emperor Mongoose
Assuming you give any physical object, regardless whether it's a pebble or spaceship, a gravitational influence, an exiting starship would only have it's flight path deflected, or if it's head on, bounced back.
Condottiere said:Assuming you give any physical object, regardless whether it's a pebble or spaceship, a gravitational influence, an exiting starship would only have it's flight path deflected, or if it's head on, bounced back.
rust2 said:Yep. I have been watching this debate for decades now, and meanwhile it feels a bit like in the Groundhog Day movie, an endless repetition.fusor said:All of this is why there's been 30-odd years of argument around the topic.
rust2 said:In the end one can either accept the rules as they are ("It's Traveller's alternate universe ...") or replace them with other rules one likes better ("In my Traveller universe ..."), but the discussion with the hope that there will be a final result everyone can and will agree on would probably go on until the guys with the straitjackets appear on the scene. And the 100D limit is not the only topic of that kind, there are also the economy of piracy, stealth in space, Aslan footwear ... :shock:
Infojunky said:OB Topic; My take on the 100D limit and Jump Points are that on Jumplines between systems the location of the Jump out point and Jump in point are similar. I.e. using the standard course from one Star Port to the Next, Traffic departs and and arrives in the same general areas. These point tend to be around the 100D Limit.
Nerhesi said:Late joiner.. so wait..
Is the 100D of a star further than the 100D of the orbiting planet? I'm asking a question I know the answer to dont I?
"Depending on far the planet orbits the star - so do the calculation and figure out if you're arriving at 100D from the star or 100D from the planet?"
Reynard said:Scouts gives a very simple Jump Shadow rule. No actual star but you generate the shadow then the rest of the system. There's a chance the orbit of a destination world could be within the star's 100D shadow. Problem is there's no rules of actual distances so the usage is moot. Everyone goes back to the 100D of the planet rule.
Reynard said:Actually that's exactly what I was referring to. Look at any Traveller star chart and there can be systems between you and your destination. The astrogator isn't just pointing the ship as the crow flies unless that is the shortest path, they are setting a series of twists and jinks all about any number of gravity bodies in their way. You're not always lucky enough to be above or below the ecliptic. So are the stars and planets at destination and you have tried to plot accordingly. A ship in jump space isn't just hanging in there, it is moving relative to our real space (which is why real space gravity still affect it) with the speed of the universe they are in. Yes, you are charting to go around the star.
Known star charts in your ship's computer are huge and complex. Once a system has been thoroughly surveyed, all significant objects movements plus the system's overall path are charted in real time and constantly updated in memory. The astrogation roll represents pinpointing the location of exit as precisely as possible even knowing every obstacle waiting for you. Yes, the computer knows what side of the star it's on.
Everyone picks on the 'retro computers' but don't seem to fathom just how much work these things are tasked with for jump as well as every other function it's performing simultaneously.
Reynard said:With gravity science so prevalent in Traveller, I have no doubt ship's sensors have gravitometers and you could see fields you close towards go from nearly imperceptible to a warning of imminent threshold contact, not that you can do anything about it in time. Most instances would be rises and falling as you pass by gravity wells. And only massive objects such as planets, gas giants and stars normally have the size and density ( a combination of the two) to have a sufficient gravitational effect. Ceres (946Km), Phobos and Demos are too small as are the vast majority of comets, asteroids and planetoids (size 0 or smaller). Pluto is 2370 km in diameter or size 1 and will have an effect. Can't be 1/100th the diameter of a 'ship' unless it's a MASSIVE blackhole.
There is just a bit of hard science in Traveller.
Tenacious-Techhunter said:Here’s a reasonable physical justification for 100D limits using gravitons (the source of gravity)...
Reynard said:And only massive objects such as planets, gas giants and stars normally have the size and density ( a combination of the two) to have a sufficient gravitational effect. Ceres (946Km), Phobos and Demos are too small as are the vast majority of comets, asteroids and planetoids (size 0 or smaller).
Why not? It’s a toaster’s volume worth of Raspberry Pi 3s...The basic controls do not include the ship’s computer,
Why didn’t they say “installed within easy reach behind the glass cockpit”*?which is usually installed adjacent to the bridge.
What? Don’t they mean “more powerful computers are more advantageous in combat situations”? And is either even remotely true?In general, larger computers are more advantageous in combat situations.
Bull@^*%. Name one piece of software that legitimately requires an oversized computer beyond elaborate entertainment software. Not Maneuver, not Evade, not Fire Control... Jump Control is a false argument, since that can be as complex as the fiction authors want it to be... There’s a legitimate case for “Auto-Repair” on account of it being a legitimate Artificial Intelligence problem, but since sentient robots have to be able to do that with a toaster-sized brain, that goes back in the toaster again.Ship’s computers work just like personal computers but are considerably more powerful because the software for ship operations requires more processing power than normal programs (see Ship Software, page 113).
Uh... no it doesn’t... we’re only changing a handful of variables... mass, inertia about 3 axes... It’s still the same basic math problem!The rating of this central core depends on the Jump range and the size of the ship.
“Tonage”? Computers for a job of this “complexity” isn’t measured in “Tons”, displacement or otherwise.Computers are assumed to have their tonnage included in the command modules of a ship.
Reynard said:T-T, where are you getting your science 'facts'? All spherical objects appear the same size at 100D? You realize the descriptor actually means 100 diameters of that world's size code (Size table page 170) not a single abstract 100 units from the world. A size 1 world has a gravitational influence strong enough to force a jump exit or to prevent jump entry out to 80,000 km while a size 8 world will have its influence out to 1,280,000 km. There's an example for Earth, moon and sun on page 141. Not sure what the cone angle out to object refers to.
And it doesn't 'puncture' the bubble per se but the gravity field of influence disrupts the interaction holding the bubble of hydrogen and energy in balance so yeah maybe *pop*. Instantaneous and irreparable... gone. You are now in real space at the point the gravity reached the threshold to precipitate a ship. With gravity science so prevalent in Traveller, I have no doubt ship's sensors have gravitometers and you could see fields you close towards go from nearly imperceptible to a warning of imminent threshold contact, not that you can do anything about it in time. Most instances would be rises and falling as you pass by gravity wells. And only massive objects such as planets, gas giants and stars normally have the size and density ( a combination of the two) to have a sufficient gravitational effect. Ceres (946Km), Phobos and Demos are too small as are the vast majority of comets, asteroids and planetoids (size 0 or smaller). Pluto is 2370 km in diameter or size 1 and will have an effect. Can't be 1/100th the diameter of a 'ship' unless it's a MASSIVE blackhole.
There is just a bit of hard science in Traveller.