Jump Filter rules

Chas

Mongoose
Any chance of these making it into this edition? And perhaps some upgrades on the TL11 they were introduced as?
 
I have missed that, or I may have dismissed it out of prejudice.

Tracking jumps would mean the it would be pointless to retreat from battle by jumping, the enemy would just follow you and kill you when you run out of fuel.

In general I would say: Limited information good, Unlimited information bad. Nothing kills a DnD campaign quicker than liberal use of Detect Lie...
 
My understanding of that rule has it has been possible, if you are close enough to the fleeing ship, to get a read on the destination line it is jumping on (since we use conservation of momentum). However, you don't know exactly WHERE along the line the ship will be dropping out of jump. OR if that ship is tricking you by doing a simply micro-jump within the same system.
 
Thanks Andrew.

FYI AnotherAlbert

Jump Filters (TL11): A very expensive hardware and software kit
attached to any starship or satellite sensor suite, jump filters allow
the sensor package to look for very specific element traces in space.
Seeking the remnants of used fuel and a broken jump envelope, the
jump filters add a +4 DM bonus to the sensor operator’s skill check
to discover where a ship jumped from and potentially the route it
may have taken. This is very useful for ship tracers and using jump
filters to track a vessel automatically adds 2d6 Effect to the total
needed to find a vessel if the rules for Ship Tracing are being used.
Cr. 250,000.
 
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