James Bond RPG

TrippyHippy

Emperor Mongoose
Should Mongoose attempt to get a James Bond licence, in order to do a modern spy game - which could also provide a generic system to account for other 'modern-day' titles and licences?

There was an old James Bond game, which was considered successful before the game company simply decided to give up on the RPG business altogether. It was well recieved, did in fact win some awards in the 1980s (Origins), and was probably one of the first relatively light, action orientated RPGs that prefigured titles like Feng Shui and others by about a decade. You can read about it at: http://en.wikipedia.org/wiki/James_Bond_007_(role-playing_game)

(Type it all in, to get the RPG page - the URL won't come up properly.)

James Bond has a universally recognised brand, that continues to have successful movies being made about it. Although a concern would be over the narrative structure of games in a genre that tends to concentrate on individuals rather than groups. However, if this can be overcome, the notion of producing supplemental adventures based upon the movies could be quite lucrative. It has certainly been done before in other games.

There is always Spycraft, by Crafty Games, but my issue is that it is too complex as a system. What you would want for James Bond is a much more simple, fast playing system. Feng Shui is a model of sorts, as indeed is the original James Bond game from the 80s, if the system can be stripped down a bit in character generation.

If Mongoose could do it right, they could create a third 'house system', alongside RuneQuest (fantasy) and Traveller (sci-fi), that could used as the basis of any modern/action game. It could be a very significant and successful licence, if done right.

Thoughts, anybody?
 
Yes, yes and thrice yes.

I brought up several years ago, and Mongoose said they had tried to get the licence but hadn't managed to do so. :(

Victory Games' James Bond Game is awesome. The Q manual was the coolest equipment book ever, and was the forerunner of many RPG gear books.
 
I seem to say this a lot on this board but the Victory Games system was so so so cool. It's still the one system that I search for scanned copies on google on random browsing days. You can still find stuff on ebay. What a fantastic system - I can't believe it was never released as a modern without the James Bond license.

I consider myself quite burned by my MRQ experience, but James Bond, particularly that old system would seriously get my attention.

Another modern game with a license? Why would I be tempted? Basic Roleplaying? D20 modern? Twilight 2000? But a re-release of James Bond 007. Oh yes...
 
I never had a chance to try the old James Bond game so I can't comment on the system.

I am sure that the whole James Bond franchise is so huge that getting the license is quite a task. Besides what kind of Bond game it would be? Lots of silly gadgets (including the invisible car) or a much more gritty like Casino Royale?

Yes, there is SpyCraft with a dedicated following but if the game system would be different enough and cater to the needs of different kind of gaming experience then it could work (and yes, the title alone would raise interest). If it would allow a generic (semi) realistic modern game engine then I would be interested, definitely.

Despite Bond working alone there is a very good reason for a team of agents working together (see an episode of Spooks for example).
 
SnowDog said:
I am sure that the whole James Bond franchise is so huge that getting the license is quite a task. Besides what kind of Bond game it would be? Lots of silly gadgets (including the invisible car) or a much more gritty like Casino Royale?
Victory games was able to afford it, so there is no reason Mongoose couldn't.

As to the kind of James Bond game it only depends on the GM/Players. Anyway many of these gadgets you consider as silly were/are used by all the Intelligence Services.
The invisible car doesn't exist but this concept was developped on a suit by Japanese scientists using several mini-cameras
http://news.bbc.co.uk/2/2777111.stm
http://www.guardian.co.uk/science/2004/jun/13/japan.research

With the micro- and nanotechnology the developpment of these gadgets goes beyond imagination. For instance the GPS was used at the beginning on long range missiles (cruise missiles included) to have an impact precision of +/- 5 meters at over a 10.000 km distance. Now a GPS has the size of mobil phone or even a watch on your wrist.
http://www.a-watches.com.au/store/gps/index.html

Moreover the game could also tend (unofficially) topward Mission Impossible. In fact with all the action in the recent movies, Tom Cruise is pushing the concept away from the original series and more toward an US James Bond.
 
With reference to the idea of teams of agents, the tagline for the original game was simply Roleplaying In Her Majesty's Secret Service, and contained a nice chapter on MI6, so it was in the world of James Bond, and his stats were obviously the standard against which all other characters could be judged.

It was a skill based system, with skills tied to statistic based aptitude. Very BRP. It gave a quality results table like the four degrees of success. It had the idea of Ease Factors as multiples of skill, so for the average task, Ease Factor 5, would give you on a Primary Chance of 12, a roll of 60 or less to succeed. So the harder the task, the lower the ease factor.

Quite brilliantly (seems so simple now) this led to the rules for chases, where you woud enter a bidding war of ease factors with your foe tied to your drive skill or whatever skill you were using in the chase. Whoever bid lowest would extend lead/gain, provided that they could make the roll. Thus better drivers could push the envelope.

You had a nice five-stage seduction model in descending ease factors, and rules for different card games and for fame and torture.

1983 that came out. Get it if you can.
 
My feelings, precisely.

Mongoose Matt, in his last podcast Q&A session mentioned that RuneQuest and Traveller were now core Mongoose systems for fantasy and sci-fi respectively, but that they didn't have one for modern/contemporary games.

James Bond 007, has the brand-name and the historical RPG clout to be that third option in my view. It could also be used for some of those shoot 'em up computer game licences, that you can see from Rebellion.
 
SnowDog said:
or a much more gritty like Casino Royale?

Gritty like the Daniel Craig Casino Royale?

OR

A bit tongue in cheek like the David Niven Casino Royale?

OR

Properly gritty, way more than the recent movie, like the original Ian Fleming Casino Royale Novel???

LBH
 
The recent movie is gritty enough for gaming purposes. I am not a great fan of tongue in cheek gaming (but I enjoy a bit of Paranoia now and then). I really liked the original novel so that would work, too but then again the game needs modernisation like the whole franchise needed, IMHO.

But West End Games? I thought it was by Victory Games :roll:

The original system sounds pretty good but I would like to see a totally new system (unlike Traveller and RuneQuest).
 
SnowDog said:
But West End Games? I thought it was by Victory Games :roll:
You're right, it was Victory Games. But all the better it was a smaller company than WEG, so Mongoose should be afford to catch the licence. After all they have Babylon 5, Conan and other licenced games, so they have much experience in this field.
 
Yes, Mongoose has a lot of experience with licensed games so it might be a bit easier to get it now than before. Although I don't know how the license holder feels about RPG adaptations now. Myabe Victory Games handled something wrong and sort of burned the bridges or the license fee is just too steep?

About gadgets. I know that many if not most of them are at least based on existing or theorized equipment and I have seen the video about that "invisibility cloak". Still, less gadgets is a better for me. Some miniaturization and the like for special equipment is fine. But all of this is IMHO, of course.
 
[smug]I have the complete collection of the original James Bond RPG, including a few duplicates[/smug] :D

[not-so-smug]Of course I can never convince anyone to actually play the damn game![/not-so-smug] :(

If Mongoose were to try to get the licence they really need to go with a very rules light system IMHO to be a very different choice than Spycraft.

Supplements focusing on cool gear, NPCs, plots and locations rather than extra crunch.

In the meantime if you are looking for a Bond-like scenario for 6 players that can be run in 4 hours (e.g. a con slot), try the scenario I wrote using LowDie Light (the system I wrote).

LowDie Light - A 32 page PDF including full rules, for the espionage scenario you can ignore the 3 pages for Magic, 1 page for Experience, 1 page of the OGL legal stuff and the last page is thecharacter sheet (so only 26 pages of actual rules!

Fate Makes No Promises - A 48 page MS Word document containing a complete espionage adventure taking the characters from Shanghai, to Monte Carlo and finally to Germany. Pre gen characters are included.
 
DigitalMage said:
[smug]I have the complete collection of the original James Bond RPG, including a few duplicates[/smug]

Me too. :D Did you ever play the Assault game?

The King said:
You're right, it was Victory Games. But all the better it was a smaller company than WEG.

Victory Games was a division of Avalon Hill, which was big at the time.
 
SnowDog said:
Yes, Mongoose has a lot of experience with licensed games so it might be a bit easier to get it now than before. Although I don't know how the license holder feels about RPG adaptations now. Myabe Victory Games handled something wrong and sort of burned the bridges or the license fee is just too steep?
I don't know the whole story but Victory Games was bought by Avalon Hill (or may be it was sold by its CEO, Mark Herman). Under Avalon Hill the company didn't release anything though.

About gadgets. I know that many if not most of them are at least based on existing or theorized equipment and I have seen the video about that "invisibility cloak". Still, less gadgets is a better for me. Some miniaturization and the like for special equipment is fine. But all of this is IMHO, of course
Of course but beyond mere inflitration and special ops, a James Bond game usually includes much social interaction (like attending to parties at Embassies or elsewhere) as well as seduction. This is why these gadgets are much in use because they usually look like ordinary items. In the case of a party at an Embassy you just can't go with an obvious camera, hence the gagdet (e.g. disguised as corrective glasses).
The only thing is that this shouldn't become something like the magical items in D&D which help overwhelming every obstacle (in the movies, these are usually one-use items).
 
The King said:
I don't know the whole story but Victory Games was bought by Avalon Hill (or may be it was sold by its CEO, Mark Herman). Under Avalon Hill the company didn't release anything though.

According to Boardgamegeek Victory was created as a subsidiary of Avalon Hill.
 
Greg Smith said:
Me too. :D Did you ever play the Assault game?
I have it, but like much of the rest I have never played it :( TBH though, I only got the assault game becomes I am a completionist, I am not sure I would get any use out of it in an RPG session.
 
The King said:
Of course but beyond mere inflitration and special ops, a James Bond game usually includes much social interaction (like attending to parties at Embassies or elsewhere) as well as seduction. This is why these gadgets are much in use because they usually look like ordinary items. In the case of a party at an Embassy you just can't go with an obvious camera, hence the gagdet (e.g. disguised as corrective glasses).
In that I agree with you totally.

The King said:
The only thing is that this should become somethink like the magical items in D&D which help overwhelming every obstacle (in the movies, these are usually one-use items).
I am not entirely certain I understood this correctly but gadgets that just dominate the game are ... boring in espionage game. If they are necessary to pull a job (see above) or might save the life of an agent in a very tight spot, that's cool by me.

Spycraft is very rules heavy even though there is going to be a lighter version of it I agree that the game should be lighten on crunch but maybe still allow games that are based on Bourne, 24, Spooks etc. in addition to world of James Bond. Rules that are easy enough to use in other modern/near future/near past settings would be ideal even though the default setting would be James Bond.
 
SnowDog said:
The King said:
The only thing is that this should become somethink like the magical items in D&D which help overwhelming every obstacle (in the movies, these are usually one-use items).
I am not entirely certain I understood this correctly but gadgets that just dominate the game are ... boring in espionage game. If they are necessary to pull a job (see above) or might save the life of an agent in a very tight spot, that's cool by me.

A mistake from me: you should read of course "this shouldn't become something like the magical items in D&D which help overwhelming every obstacle."
I suppose this is what you meant too when you wrote you didn't like gadgets too much.

A heard from Spycraft and am interested but I'm no fan of the D20 system.
 
The King said:
A mistake from me: you should read of course "this shouldn't become something like the magical items in D&D which help overwhelming every obstacle."
I suppose this is what you meant too when you wrote you didn't like gadgets too much.

A heard from Spycraft and am interested but I'm no fan of the D20 system.
Yes, that's what I meant.

While I own Spycraft (first edition and 2.0) I am still not a fan of d20 or it's derivatives.
 
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