Reynard
Emperor Mongoose
I was having a bit of fun letting the Heaven & Earth program create a sector using the standard 50% occurance. The sector was very crowded with stars of course.
Years ago, I plotted all stars local to Sol for about twenty lightyears for use as a realistic Traveller setting and saw jump drives would be less useful consitering distances. Combining the two ideas, I wondered what a true 'standard' density would be. Found information showing there are 1049 non-brown dwarf stars (those are very hard to find) withing a radius of 65 lys from Sol or 1 star per 1000 cubic parsecs or 29 cubic parsecs. That's about 3.5% occurance per unit, way below 50%! The older Traveller system had Rift density at about 3% or rolling a 12 on two dice.
If my math is right, that same spherical volume around Sol would contain about 17,483 stars!
Years ago, I plotted all stars local to Sol for about twenty lightyears for use as a realistic Traveller setting and saw jump drives would be less useful consitering distances. Combining the two ideas, I wondered what a true 'standard' density would be. Found information showing there are 1049 non-brown dwarf stars (those are very hard to find) withing a radius of 65 lys from Sol or 1 star per 1000 cubic parsecs or 29 cubic parsecs. That's about 3.5% occurance per unit, way below 50%! The older Traveller system had Rift density at about 3% or rolling a 12 on two dice.
If my math is right, that same spherical volume around Sol would contain about 17,483 stars!