MaxTac Transfer
Banded Mongoose
Some people in groups and forums give the "there is only one way to play it right" vibes. Thankfully Traveller never was that type of game just like there are no painting guides for Imperial Ground Troops
The setting and the rules are an all you can eat buffet! Take what you want, ignore what you do not like, The only "right" way to play is what fits the persons on an individual table. If your players do not care about certain elements in the Suggested Traveller Universe (STU) - those elements are not there or different.
And many changes are purely cosmetic. Replacing Darrians and Swordies with Space Orks does not change anything but the costumes needed (and remember - RPG and Animee have an unlimted SFX budget!). Changing Ursa from "the Sollies did it" to "the Anciens did it" or making Solomani conspiracy guys look like a young Londo Molari will not effect the setting.
Some changes have theoretical problems but those may very well not be relevant to your group. Mine does not about fractional c rocks or dives to deep into the economic realities so we ignore the 1000D limit for maneuver drives just like we do with many J-Drive limits (Needs living astrogator, 100dt) without affecting our game fun.
Some changes are big (FTL coms depending on how they work for example) so the GM should consider what they do and check with the group if they like them. But if they do - well then your setting might have Interstellar News Network and Vargr News battling it out for the upcoming Emperors Election in 1117!
The setting and the rules are an all you can eat buffet! Take what you want, ignore what you do not like, The only "right" way to play is what fits the persons on an individual table. If your players do not care about certain elements in the Suggested Traveller Universe (STU) - those elements are not there or different.
And many changes are purely cosmetic. Replacing Darrians and Swordies with Space Orks does not change anything but the costumes needed (and remember - RPG and Animee have an unlimted SFX budget!). Changing Ursa from "the Sollies did it" to "the Anciens did it" or making Solomani conspiracy guys look like a young Londo Molari will not effect the setting.
Some changes have theoretical problems but those may very well not be relevant to your group. Mine does not about fractional c rocks or dives to deep into the economic realities so we ignore the 1000D limit for maneuver drives just like we do with many J-Drive limits (Needs living astrogator, 100dt) without affecting our game fun.
Some changes are big (FTL coms depending on how they work for example) so the GM should consider what they do and check with the group if they like them. But if they do - well then your setting might have Interstellar News Network and Vargr News battling it out for the upcoming Emperors Election in 1117!