Greg Smith
Mongoose
A whitestar commanded by Captain Sheridan costs a battle point, which is the equivalent of two normal whitestars. Is he worth it?
Sheridan's Whitestar
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CQ6
Initiative +3
Reroll dodges: it will get hit 1 in 9 shots. :shock:
Two special actions: I'm really not sure how effective this is - you could Close Blast doors! every turn, but that would reduce your firing and turning. You could come out of a jump point and CAF, but that is only once. All of the useful special actions cannot be combined, eg Come About & CAF, or Come About & All Power.
Two standard Whitestars
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CQ5
No initiative bonus, but two ships to out-maneuver the enemy.
Dodges: 1 in 3 shots will hit. But double the number of damage points.
Double the weaponry: two triple-damage beams, two nials, etc. Two chances to hit.
On the whole, I'm thinking the two whitestars are better. What do you guys think?
Sheridan's Whitestar
-----------------------
CQ6
Initiative +3
Reroll dodges: it will get hit 1 in 9 shots. :shock:
Two special actions: I'm really not sure how effective this is - you could Close Blast doors! every turn, but that would reduce your firing and turning. You could come out of a jump point and CAF, but that is only once. All of the useful special actions cannot be combined, eg Come About & CAF, or Come About & All Power.
Two standard Whitestars
----------------------------
CQ5
No initiative bonus, but two ships to out-maneuver the enemy.
Dodges: 1 in 3 shots will hit. But double the number of damage points.
Double the weaponry: two triple-damage beams, two nials, etc. Two chances to hit.
On the whole, I'm thinking the two whitestars are better. What do you guys think?