Jak Nazryth
Mongoose
Seeing as the "distant" range for sensors can't even detect a ship from the surface of the earth to the moon, doesn't that seem a bit... weak?
I was playing around with adding the cost of stealth jumps to my players ship when I realized the limits of sensors. When jumping into systems, especially in the "gas giant" regions of "most" solar systems (I know there are real and computer models of solar systems with gas giants close to their stars) the chance of a small ship being picked up by a systems security ships sensors could be very, very small. How accurate are current tracking systems? I mean, we are still tracking the voyager space craft and they are past the orbit of pluto....
just wondering if stealth jump drive are worth the 50% increase in price?
What about the cost stealth hulls?
I mean... you are already in long range if you are the distance equal to the diameter of the earth! And as mentioned before, completely out of range if orbiting our moon, not to mention the relative vast distances when jumping into the region of a gas giant.
I dont for a second want to tinker with the mongoose rules on sensor range... but doesn't it all seem kinda wimpy?
For some reason I kept thinking the range of sensors were far greater in earlier version of Traveller game mechanics.
I was playing around with adding the cost of stealth jumps to my players ship when I realized the limits of sensors. When jumping into systems, especially in the "gas giant" regions of "most" solar systems (I know there are real and computer models of solar systems with gas giants close to their stars) the chance of a small ship being picked up by a systems security ships sensors could be very, very small. How accurate are current tracking systems? I mean, we are still tracking the voyager space craft and they are past the orbit of pluto....
just wondering if stealth jump drive are worth the 50% increase in price?
What about the cost stealth hulls?
I mean... you are already in long range if you are the distance equal to the diameter of the earth! And as mentioned before, completely out of range if orbiting our moon, not to mention the relative vast distances when jumping into the region of a gas giant.
I dont for a second want to tinker with the mongoose rules on sensor range... but doesn't it all seem kinda wimpy?
For some reason I kept thinking the range of sensors were far greater in earlier version of Traveller game mechanics.