redlaco said:
Thank you Colin for these great session reports, they're very inspirational since I'm about to start a gaming club at the middle-age school (12 to 16 years old) where I work as a librarian. I think I will start with a campaign in the same vein as yours, there's hoping it will be as succesful...
Keep up the good work, you're a great inspiration!
Thanks for the high praise, mate. I'm delighted it's inspring you.
One thing I did that helped speed things along initially, was do most of the chargen for the kids myself, prior to starting the campaign. I essentially asked them what they wanted to play, got them to roll the numbers for their stats, and express any preferences for weapons/equipment/class abilities, but did the number crunching myself.
Now, they'll do the crunching when it comes to levelling up (which'll be a good introduction to that aspect of the game), but for a young group new to the game, I'd leave the crunching as something that gets introduced gradually. Otherwise, you may find yourself using 1-2 sessions just to create the characters, and if you've only got one individual really knowledgable about rpgs, and only one copy of the game, it can result in a lot of players sitting around getting bored, and that's definitely something to avoid until roleplaying truly becomes a passion for them.
Oh, and don't be afraid to e-mail (oaklynx at yahoo dot co dot uk) or PM me, if you want any advice, input, or help of any kind. I'm always willing to help anyone introduce new players.
cheers!
Colin