Tom Kalbfus said:
You only have to get to 100 diameters to use your jump drive, the gravitic thrusters is an overkill for this purpose, what you could do is reach relativistic velocities using only a fusion power plant try it some time. Lets say you took a Scout/Courier, removed the Jump Drive and devoted the jump fuel plus the space freed up by the Jump Drive for extra maneuver fuel tankage, so how long could the maneuver drive operate with all that extra power plant fuel and what's the ultimate fastest velocity it could reach? You thinking of having a STL campaign using gravitic thrusters to travel between the stars? Low Berths could come in handy right here.
You won't always be using a jump drive for interplanetary travel. Since most planets and asteroid belts are more or less fall within the systems plane of eliptic, travel from one side of the system to the other involves moving through the 100D limit of the sun. The rules state if you come within that diameter you get yoinked out of jump space. To get there safely you'd have to travel for a period to ensure your jump path did not intersect with the 100D star limit, and then when you emerged, you would have to travel in N-space for a more or less equivalent amount of time to reach your destination. With the angle you couldn't emerge within 100D of your target or else you'd probably hit the star's 100D limit.
Plus an interstellar ship can devote more space to cargo since it does not need additional space for a jump drive and jump fuel. The space saved would allow you to potentially double, or triple your M-drive (along with an uprated power plant), and probably still save space.
For example, a 1,000 ton freighter with an E-class M-drive/PP gives 1G acceleration. To give it Jump-1 takes 22 tons for the J-drive and 100 tons for the fuel. If you bumped the M-drive to 3G and added in the same sized powerplant you are at 50 tons total (23 tons is necessary to get 1G). So for 27 tons (which is just about the size of the J-drive) you triple your normal-space speed (and save 100MCr for the Jump-1 drive).
To put that into travel time perspective, from the Earth to Jupiter, at 1G takes 6.5 days, accelerating at 1G, then doing a turnover to arrive zero-zero at Jupiter's orbit. Which is faster than jumping. If you were going 2G it would be 4.5 days, and at 3G it would be a little less than 4 days. Bumping it all the way up to 6G's takes a total of 100 tons for the drives, 22 tons of fuel for 1 week, but would get you there in 2.5 days. So a ship travelling in N-space would be able to reach Jupiter, unload cargo, reload & refuel, and make it back to Earth before a jump-capable freighter would reach it's destination - essentially doubling the capability of the ship for roughly the same cost.
If you were hoofing it from Earth to Pluto, travel time is 8 days at 6 G's, meaning that a jump ship may or may not get there before you. Travel in N-space is underrated. Then again most games seem to be oriented around jumping from system to system, so NOT having a jump drive means either taking other people's ships, or piggybacking on a freighter to get from system to system.