Settembrini
Mongoose
Aramis, you are misreading me. In any of the previous version, or most other existing games are IGOUGO.
A figure is activated and can act. All the way through.
Sure, there´s interrupts and ready actions.
But those are straightdforward
I have played every Trav version except T4.
In MongoTrav, you take a micro action, wait, take another micor action, wait and then you migh or might not take a combat action.
BTW, you made several factual mistakes in your compilation.
CT for example has 15s turns, MT has 6 or 60 s turns, for example.
CT also has NO initiative, it´s like BattleTech in that everybody moves, and everybody shoots and damage is in effect only afterwards. But that´s just me being a knowitall.
Also MT has FIXED ini following the Tactics pool.
Form your compilation it shows that you misunderstood what I was saying.
It doesn´t adress the problem.
That must be my fault, language and all that.
Have you tried MongoTrav?
Didn´t your players or youself notice this:
GM announces movement round
people move a hex or two or three
GM announces ini round
people update their dice
GM asks if anyone hastes an action
people make their calls
GM announces it´s combat action time
people announce their actions
That´s at least FOUR times around the table.
Whereas in most other games and Trav Incarnations it´s ONCE around the table.
I hope this was more clear.
A figure is activated and can act. All the way through.
Sure, there´s interrupts and ready actions.
But those are straightdforward
I have played every Trav version except T4.
In MongoTrav, you take a micro action, wait, take another micor action, wait and then you migh or might not take a combat action.
BTW, you made several factual mistakes in your compilation.
CT for example has 15s turns, MT has 6 or 60 s turns, for example.
CT also has NO initiative, it´s like BattleTech in that everybody moves, and everybody shoots and damage is in effect only afterwards. But that´s just me being a knowitall.
Also MT has FIXED ini following the Tactics pool.
Form your compilation it shows that you misunderstood what I was saying.
It doesn´t adress the problem.
That must be my fault, language and all that.
Have you tried MongoTrav?
Didn´t your players or youself notice this:
GM announces movement round
people move a hex or two or three
GM announces ini round
people update their dice
GM asks if anyone hastes an action
people make their calls
GM announces it´s combat action time
people announce their actions
That´s at least FOUR times around the table.
Whereas in most other games and Trav Incarnations it´s ONCE around the table.
I hope this was more clear.