[In Print] Book 9: Pirates for Classic Traveller

Flyers and Sailors were given advanced generation in issues of Pegasus, IIRC.

I believe so, but they were more 3rd party fanon, not a solid LBB treatment, IIRC. And I believe they were post Book 4, but pre Supplement 4.

MT did both as well (in Challenge & COACC), which is close, but still MT. Plus I recall them doing someting in COACC with the O5/O6 Ranks that I disliked, related to the different Commonwealth vs American usage of Group & Wing.
 
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Pirates as a splatbook does sort of finally give the 6th career (Other) advanced character generation. I realise that Citizens of the Imperium is kind of the expansion for "Other", and that "Other" covers a lot more than just Pirates... but it fits.

Especially if you're drafted into Other. Shanghaied by Pirates! It all makes much more sense now!!!
 
For future books like this, I have a suggestion, if you are listening. I suggest that if you put together Book 10 for a career that doesn't have an official Basic 4-Year Generation system that you include that with Advanced generation.

For example, if you to, say, Starport Authority (which I think is a great idea), then it will include Basic and Advanced careers for those careers in that book.

Pirates doesn't need it, because the Basic generation system is in Supplement 4. But if you did one for, let's say, Flyers, then you'd have both in that book. Give the Ref freedom to choose between the two.
 
For future books like this, I have a suggestion, if you are listening. I suggest that if you put together Book 10 for a career that doesn't have an official Basic 4-Year Generation system that you include that with Advanced generation.

For example, if you to, say, Starport Authority (which I think is a great idea), then it will include Basic and Advanced careers for those careers in that book.

Pirates doesn't need it, because the Basic generation system is in Supplement 4. But if you did one for, let's say, Flyers, then you'd have both in that book. Give the Ref freedom to choose between the two.
But Basic CharGen for Flyers and Sailors is in Supplement 4. All of the ones I mentioned above are Supplement 4 in fact, with suggestions for career paths or fleshing out.
 
If you invented a totally new CT career, or one added in later editions such as Bounty Hunters, Entertainers or Law Enforcement, then it would make sense to include a page to cover a basic career.

There's also scope for Citizens of the Imperium 2: Eclectic Boogaloo with another 12 careers. You could likely backfill most from TNE (which still has the largest list) or Mongoose. Psion and Prisoner might be good inclusions; although CT locks you into one career, you could go with something like converting a failed survival roll into jail terms, with adventuring starting on release. Psion as a career is present in the Zhodani Alien book, I guess.

Here's a list of careers that have appeared as options post-CT:
Law Enforcement, Athlete, Attorney, Bounty Hunter, Civil Engineer, Civil Pilot, Computer Programmer, Construction worker, Entertainer, Farmer, Journalist, Manager, Martial Artist, Mechanic, Mercenary, Merchant Marine, Prisoner, Rebel, Truther, Believer, Psion. (I equate Mongoose's Wanderer to CT Other, but you could make Wanderer a career, sure.)

Skyport Authority from JTAS 20 only gave us advanced character generation IIRC, so that's a possible one too.

Tidying it up, and using some of the ways Mongoose chose to rework the TNE list and throwing in a couple of my own, here's a suggested 12:
Law Enforcement, Mercenary, Bounty Hunter, Citizen, Colonist, Journalist, Entertainer, Attorney, Believer, Spacer, Technician, Hacker.

I would combine workers and managers into Citizens, with Managerial being the "officer" stream. Colonists would be a different life experience than settled Citizens. That's where you find your animal skills and tough frontiersfolk. Spacer is a career that I think should always have been there. Not the merchant princes or the military or the explorers or the miners, but the people that live and work in orbit and operate the in-system craft. Maybe also including low G dome dwellers.

Not a final list, no real rules in mind. Feel free to pick it to shreds.
 
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But Basic CharGen for Flyers and Sailors is in Supplement 4. All of the ones I mentioned above are Supplement 4 in fact, with suggestions for career paths or fleshing out.

OK, then, some career that not in S4. That's my point. If the career is not already in Basic form in official CT, then also include it in the new book. If there's a book about Outsystem Marshalls, then include both Basic and Advanced character generation. If there's a book about Barbarians, then only include the Advanced chargen because basic chargen is available in S4.
 
OK, then, some career that not in S4. That's my point. If the career is not already in Basic form in official CT, then also include it in the new book. If there's a book about Outsystem Marshalls, then include both Basic and Advanced character generation. If there's a book about Barbarians, then only include the Advanced chargen because basic chargen is available in S4.

Yes. I forgot Barbarians.

But yes, I get your point.
 
The Other career has always been a bit nebulous. Maybe an expanded book that includes Advanced generation for the Other career would also define the career a bit.

Or, is that the appeal of the career? It's a catch-all, can be a lot of things depending on the skills obtained. I've always figured an Other character by their skills.

Other Career would be great just because it would finish off the Book 1 Careers and also because it tends to get forgotten in the Shadow of Supplement 4, which more or less explicitly expands many of the prior "Other" Career possibilities. An Expansion that just showcases the versatility of how to use the Career to create the generic "whatever-might-be-needed" or "not-otherwise-specified" in other detailed Careers.
 
The three that I think could be stretched to full core rulebooks are:

Ministry of Justice - cover law enforcement and the other side of the fence...

Starport Authority - loads of potential for this one

Agreed for both of these.

Nobles - if GT could do a Nobles book I'm pretty sure a CT version could be done.

I think "Nobles" could easily encompass Nobles, Diplomat, and Bureaucrat.

If one introduces "Making Position" to the Career, then you have the following:

"Enlisted" Bureaucrats = Functionaries (various grades) (min Soc = 9)
"Enlisted" Diplomats = Consulate Workers (various grades) (min Soc = 9)
"Enlisted" Nobles = Honor / Legacy Nobles (with no function) @ Noble Soc Level - Dilettante, etc. (min Soc = 10)

Imperial Gentry (Soc=10) ==> Define (SEH / MCG Holders?) / (Landed Imperial Territory Holders (IISS , Legacy, others, et al )) / (Noble Retinue, Courtiers, etc.

"Making Position" (min Soc = 11) ==>
  • Bureaucrat - "Ceremonial/Rank" Noble @ Soc Level - Promoting thru Bureaucratic/Government Office Ministry Leadership Ranks
  • Diplomat - "Ceremonial/Rank" Noble @ Soc Level - Promoting thru Diplomatic / Foreign Office Ministry Ambassadorial Ranks
  • "Noble" - "Landed" Noble @ Soc Level - Administering Imperial Territory / Representing World to Subsector/Sector/Moot (High Landed Noble @ Duke or Higher)

Also make sure to include expansion on Local/World Nobles and Gentry (Soc=9-12+) for world-government and culture types that have them.
  • Local Gentry (Soc = 9)
  • Local Minor Nobility (Soc = 10)
  • Local High Nobility (Soc = 11)
  • Local Great Nobility (Soc = 12)
  • Local Sovereign/(Local) "Imperial" Royalty (Soc = 13)
 
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"Ministry of Justice" is too stuffy for a career book title. They're either a one word punch (Mercenary, Scouts, Pirates) or something evocative (High Guard, Merchant Prince).

My suggestion is:

Book 10: Cops

Alternatively:

Book10: Serve & Protect
 
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