Do you understand the difference between what you where and how you fight?
I do indeed. What you are is your basic identity, your fundamental assumptions, your basic culture. It is reflected in the game by your Race, and how you are roleplayed. How you fight is the skillset that you have built up over your career; it is reflected by your class.
Yes, you are correct that Conan wore plate, took a civilized position of power, and yet Conan was still a barbarian. He never took up civilized Honour, Fighting styles, or religions.
He absolutely did take up civilised fighting styles, where he found them useful, and incorporated them into his own style. Witness his expert archery in Queen of the Black Coast... not a Cimmerian speciality at all!
What you need to understand is that just because REH refers to Conan as a "Barbarian" and there is a classin Mongoose Conan RPG called "Barbarian" doesn't mean that these two are identical. REH is referring to culture, fundamental assumptions and what you are. The Mongoose class refers to a skill and ability set; what you do. They are different concepts. And what that also means is that when REH says that civilised people cannot become barbarians, he is NOT talking about the Mongoose class.
Umm... Sutek, try the Mobility feats, Borderers don't get these and the Nomad and Barbie do.
Which means that Barbies and Nomads have more in common as that is a much more significant feature than Favored Terrain.
Not at all. The mobility feats a free feats: anyone can take them, its just Barbies and Nomads have to. Favoured Terrain is a unique class ability that no one else can get.
Sorry, but I can't fathom the rationale for dropping the Borderer.
Allow me to clarify
1) There is REH-precedent for the Borderer.
Is there? I've quoted the description before. These are Hyborians who are fighting the Picts using their own skills. They sneak like the Picts, fight like the Picts, even use the same weapons as the Picts (although metal versions of course). They are civilised people rediscovering barbaric skills through necessity. They are represented much better by Hyborians with the Barbarian class.
) The Nomad is a tribal (usually barbaric or at the very least not "civilized") mouted warrior archetype. If a nomad has a Code of Honor it's probably going to be the Barbaric Code of Honor.
No its not. Its a skillset appropriate for a mounted warrior who spends a good deal of time in the wilds. It fits a Turanian mounted archer excellently... and they have a thousand year old civilisation with cities, silk and steel that rivals the Hyborians at their height. Its a skillset, not a culture (although its a skillset that appeals more to some cultures than others of course)
3) Barbarian ranges from the clannish warband to the primitive savage. A ferocious fighter that disdains civilization. Can't really see this guy with the Civlized Code of Honor.
Once again, your race is your culture, not your class. The Barbarian class is a skillset for a warrior who favours individual ferocity over group effort, and is self sufficient. It is class suggested by Mongoose for Argossean gladiators (with slight revision), as well a Cimmerian marauders. These are the gladiators who are the darlings of high Argossean society and can mingle with the rich and famous.
Books like Across the Thunder River and Hyboria's Fiercest convincingly demonstrate (at least to me) that the Borderer is not only a viable character archetype in Conan, but a necessary one
I absolutely agree. There are many archetypes that cannot be removed from Conan's world and leave it the same. The canny borderer is one. The mounted knight another. The Bossonian archer, the Turanian cavalry archer, the Shemite asshuri, the kidnapper, the slaver and the tomb raider to name just a few. All of these archetypes give the world its colour.
But an Archetype
is not a class. There is no Knight class, no Archer class, no Cavalry Archer class, no Asshuri class, no Kidnapper class, no Slaver class, no Tomb Raider class. Why? because al of them can be handled by existing classes. All of the above can be produced using pure or mixed Soldier, Noble, Nomad, Scholar and Thief. The base classes are nicely generic and customisable enough that you can cover a wide variety of different archetypes with each class. Why does the Borderer archetype get special treatment? Its just an archetype of the Barbarian class: a civilised person relearning Barbarian skills. If it had any drmatically interesting mechanics that set it out from the crowd I might think again, but it basically doesn't.