languagegeek
Mongoose
After reading in one of the other threads, I see I'm not alone in thinking that the current stat-block layout leaves room for improvement. Perhaps we the gaming public can come up with (or have come up with) something better? After starting with a few posts worth of "better ways", we can work out a new design.
A few suggestions:
* Put the name of the NPC or Monster atop the stat block. (I see this has started in recent S&P issues, but see issue 79 for the old confusion)
* Put the Combat Style % in the NPC/Monster's Weapons table (and include a weapons table).
* Include Evade, Persistence, Resilience in some kind of table format as well. Stats I need quick reference to in battle should be easy to find.
* Include combat tactics (how the NPC/Monster would typically choose to fight) Paizo does this in its Adventure Paths and I've found it very handy at times, and easily ignored at other times.
* Have the stat block fit either a) within the column text - no column break from the rest of the text - like Cl&Ch; b) clearly but compactly (less white space) contained in some sort of easily recognized Monster text-box - i.e. all monsters are formatted in the same kind of box.
* No full justification for columns in stat blocks (see Cl&Ch scenarios for this problem) justification makes big white spaces between skills and their corresponding %. And keep the % on the same line as the skill name.
Maybe I'm wrong about these suggestions, and this is turning into a layout/design rant, sorry.
A few suggestions:
* Put the name of the NPC or Monster atop the stat block. (I see this has started in recent S&P issues, but see issue 79 for the old confusion)
* Put the Combat Style % in the NPC/Monster's Weapons table (and include a weapons table).
* Include Evade, Persistence, Resilience in some kind of table format as well. Stats I need quick reference to in battle should be easy to find.
* Include combat tactics (how the NPC/Monster would typically choose to fight) Paizo does this in its Adventure Paths and I've found it very handy at times, and easily ignored at other times.
* Have the stat block fit either a) within the column text - no column break from the rest of the text - like Cl&Ch; b) clearly but compactly (less white space) contained in some sort of easily recognized Monster text-box - i.e. all monsters are formatted in the same kind of box.
* No full justification for columns in stat blocks (see Cl&Ch scenarios for this problem) justification makes big white spaces between skills and their corresponding %. And keep the % on the same line as the skill name.
Maybe I'm wrong about these suggestions, and this is turning into a layout/design rant, sorry.